


A 6-week course focused on designing and building complex hard surfaces for characters



https://www.cgmasteracademy.com/courses/14-abstract-fx-in-houdini
An 8-week course using Houdini as a design tool that focuses on abstraction and non-traditional FX
Virtually every tool in Houdini can be used for abstraction. Houdini is a means to an end, but not the end in itself. This class will focus on using Houdini outside of the traditional FX pipeline. Houdini can do much more than simulations and explosions. Here, we’ll be using Houdini as a design tool, focusing on abstraction and non-traditional FX. We’ll be looking at lots of inspirational forms from nature and architecture and learning how to create procedural networks that capture the essence of them. Rather than completing one large project, we’ll be tackling small tools and concepts that you can use as building blocks for larger ideas and visions. The goal is to get you thinking procedurally, embracing the core concepts of Houdini, and pushing you into new creative territory by expanding your tool set.


Over 11 hours of training covering procedural modeling, quick animation techniques, shading tricks, lighting tips, Eevee optimizations and more!
RTMG is aimed at Motion Designers and Visual Artists who want to learn about new techniques to quickly generate ideas and produce great looking renders at breakneck speed. The focus is on Eevee, and what you can achieve with a moderately powerful gaming laptop and a bit of creativity.
This course assumes basic Blender knowledge, so I wouldn’t recommend it for complete beginners and people just getting in to the software.
Nitrox3d Non-Destructive Modeling Course https://blendermarket.com/products/nitrox3d-non-destructive-modeling-course Hi everyone! We're proud to improve upon the success of the NITROX3D Course with 10 more videos totaling 20 videos in 4 Tracks! These videos teach you step-by-step, using Blender's own modifiers to create non-destructive hard surface models-- models which you can continually edit and update until the design is "just right."




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Blender Market - Modeling a Scifi Helmet in Blender 2.8 by Rachel
http://blendermarket.com/products/scifihelmet
Hey guys! This is a narrated time-lapse tutorial going over the entire modeling process of this helmet in Blender. This isn't a step by step tutorial but rather a general tutorial narrating my thought process on designing mechas so I suggest you have a good knowledge of the basics of Blender before watching this. I also used a bit of Hardops for this project, but it's not necessity if you want to follow along.
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Blender Market - Making a Boxbot in Blender 2.8 by Rachel
http://blendermarket.com/products/boxbot
Hey guys! Here I'll be going over the making of this little box bot. I used the addon boxcutter heavily throughout the process so I suggest you check it out if you haven't heard of it.
You will get:
- One hour narrated time-lapse - Where I go over the entire process of making this box bot, from modeling to lighting, rendering and compositing in eevee.
- Ten minute boxcutter tutorial - Just covering the basics and how I use the BoxCutter addon
- Packed blend file of the bot

https://blendermarket.com/products/intro-to-geometry-nodes
This 5.5 hour course will teach you the basics of how to use the geometry nodes tool in Blender.
The first half of the course will teach you the basic tools and get you comfortable with how geometry nodes works, and how to use a node-based system to create models and many other effects that you will want to make in your own projects.

http://www.artstation.com/marketplace/p/xA2qz/switching-to-maya-for-game-artists
This course will be a bit different than most of our courses. In this course, we will focus on how to switch to Maya for game artists from any other 3d software like blender or 3ds max. Now the reason I say for game artists is because I will mostly be focused on the modeling and texturing side of Maya. This means we will not be covering things like animation, rendering, or simulations.
Artstation - Terrain Tile Texture and Rock Game Asset Sculpting Tutorial
https://www.artstation.com/marketplace/p/xm1X/terrain-tile-texture-and-rock-game-asset-sculpting-tutorial
A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel. Showcasing techniques for sculpting rocks in Zbrush and creating terrain in World Machine. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.


A full run through of creating a Cloud texture to use with a made from scratch master cloud material in UE4. Creating a series of masks to drive form and light effects changes for UE4 Dynamic sky scenarios. Finishing with additional flow map and POM map techniques to bring a full sense of 3D form and organic movement to the cloud formations.



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