






- If you’ve already seen blender modeling tutorials and modeled an object, the next step is to show it off! Just like a photographer choosing which qualities of a subject to emphasize, be it in characters in Blender or hard surface models, your task with lighting is to bring out the best in whatever it is that you’ve created. In this course about the fundamentals of digital lighting, we’re going to look at how light works, how it’s simulated in Blender, and how you can use it to make your 3D models, blender animations, and any project look amazing.
- We’ll start off in Cycles and talk about all the main properties of light objects and environment lights and how to tweak them to get the results you want. Along the way, you’ll learn important concepts about path tracing and how light works in general, which will help you create any lighting effect on your own.
- From there we’ll switch over to Eevee and demystify what’s going on with shadows, environments, and bounce lighting during rasterization, so you can get as close to Cycles quality as possible without the extra headache.

- After you’ve created your 3D Blender models and added some lighting, the next step is to apply materials and create shaders or Blender Materials. Shading is one of the key pillars of computer graphics.
- Knowing how to do it well will improve every render you make, whether it’s realistic or stylized, whether you're making characters in blender or kit bashing models, working on hard surface modeling, most of the things you do in 3D will benefit from building great materials.








- Dive into the world of drawing and creativity with this specialized program that will take you from the basic fundamentals to advanced artistic expression. Learn to develop your confidence in the art of drawing, starting with creating a sketchbook and moving on to creative techniques that will boost your imagination. Discover how to face the dreaded blank page with confidence, unlocking your creativity through innovative methods.
- Explore the use of oil pastels to achieve unique effects in your illustrations. Participate in activities designed to train your creative skills, regardless of your age. Courses are taught by illustrators and educators such as Puño, Javirroyo, Gusti, and Fortuna Studio (Pierina Másquez and José María Denegri), who will share their knowledge and techniques to inspire you at every step of the process. From the beginning to the creation of complete works, this program will guide you on the fascinating journey of drawing and artistic expression, developing skills that you can apply to any creative project.




ABOUT THIS CLASS:
Photographer, Educator & Canon Explorer of Light Vanessa Joy brings you a quick home photo session using the new Canon EOS R5 mirrorless camera. Vanessa shares her tips for capturing your subjects naturally. Learn Vanessa's efficient workflow from photographing her two kids at home to wireless image transfer to fast mobile editing in Lightroom to printing at home. If you've been wanting to print more of your images, get inspired by how easy it can be.

AFTER THIS CLASS YOU’LL BE ABLE TO:
-
Become your own interior designer
-
Identify a design direction by using your personal style.
-
Dramatically transform any room in one day – with virtually no budget!
-
Learn how to maximize your space, no matter the size
-
Learn how to create a color palette using what you already own

AFTER THIS CLASS YOU’LL BE ABLE TO:
- Edit portraits with confidence
- Create an editing workflow that works for you
- Correct skin like a professional photo editor
- Work with Photoshop layers
- Confidently use healing and cloning brushes
- Expertly dodge and burn

CGCookie - Fundamentals of FPS UI Design
- In this course we'll delve into the UI aspects of a first person shooter. You've learned the mechanics of how to shoot a weapon, now we need to add visual elements to represent how much ammo we have, our health and armor, minimaps and even a weapon selection menu. Note that this course is heavy on C# scripting and UI in Unity so it's recommended that you watch both of these courses beforehand in order to get a better grasp of concepts taught through this course: C# Bootcamp for UnityFundamentals of UI Design In this course we'll learn how to:
- Create a static crosshair that changes color based on what we're aiming at
- Slice up sprite sheets
- Using health bars that diminish when taking damage
- Creating two different types of minimaps including UI and camera based
- Implementing a UI weapon cycle menu with buttons and animations
Top Rated News
- CreativeLive Tutorial Collections
- Fasttracktutorials Course
- Chaos Cosmos Library
- MRMockup - Mockup Bundle
- Finding North Photography
- Sean Archer
- John Gress Photography
- Motion Science
- AwTeaches
- Learn Squared
- PhotoWhoa
- Houdini-Course
- Photigy
- August Dering Photography
- StudioGuti
- Creatoom
- Creature Art Teacher
- Creator Foundry
- Patreon Collections
- Udemy - Turkce
- BigFilms
- Jerry Ghionis
- ACIDBITE
- BigMediumSmall
- Globe Plants
- Unleashed Education
- The School of Photography
- Visual Education
- LeartesStudios - Cosmos
- Fxphd
- All Veer Fancy Collection!
- All OJO Images
- All ZZVe Vectors
- CGTrader 1 CGTrader 2
























