
Coloso - Creating Surreal Dreamworlds with Cinema 4D & Octane
https://coloso.global/en/products/3dartist-timohelgert-us
Basic | Total 30 videos, 15Hours 39Minutes | Audio:English | Subtitles English by GFXTRA.COM | Class materials included
Discover how to build and animate everything from the tiniest elements to an entire beautifully crafted scene. Want to take your work to the next level? Embark on an insightful journey with Timo Helgert as he guides you through the surreal world of art and helps you reach beyond your creative limits! Get to know everything from basic 3D tools, useful theories, and setting up scenes to fully animating them so you can bring your surreal dream worlds to life. You'll even learn how to create your very own unique assets!

CGCookie - Fundamentals of Compositing
https://cgcookie.com/courses/fundamentals-of-compositing
- When people say "fix it in post", this is what they mean. Compositing is sort of like Apple TV -- in that it's very useful but can be difficult to explain and understand. So let's break it down into a problem --> solution explanation. Rendering is always the bottleneck of a production pipeline due to the extended time required to render a CG animation. So when we commit to render a Blender animation, wait hours or days for it to finish, only to decide after the fact that we want the [metallic material] to reflect 50% less, our only choice is to make that change in the blender material, then render and wait again. This is where compositing comes in. Someone had the brilliant idea to separate rendered elements - like objects, material color, reflections, blender lights, etc - so they could be tweaked individually after rendering. Now to continue with the previous example, we could reduce reflections by 50% with the compositor in 5 seconds instead of waiting hours to render the whole scene again. That's the meat and potatoes of compositing. We can take this blender basics workflow to our advantage.

Awwwards - Flawless Typography: Understanding and breaking the rules
https://www.awwwards.com/academy/course/flawless-typography-understanding-and-breaking-the-rules
Category: Art Direction, Typography | Duration: 2 hours | Level: All Levels
Defining typography is one of Mario’s and Bornfight's signature design practices, so this course will give you both the theoretical and the practical know-how needed to sharpen your skills and train your eye. You’ll first go through the history, the classification and the technical aspects of typography… and then upgrade it by learning how to communicate the right visual messages by choosing, using and combining typefaces in different contexts and scenarios.


- Want to take your rigging skills to the next level? With Rigify Infinite, you’ll learn how to rig smarter, not harder. This course is your all-in-one guide to mastering Rigify in Blender, helping you bring your characters and models to life with ease. Whether you're just starting or looking to polish your skills, this course has everything you need to speed up your workflow and avoid the hassle of traditional rigging.







Coloso - A compressed workflow for stylized fantasy character modeling
https://coloso.co.kr/products/3dcharacterartist_choijiwoong
basic | 21 episodes, 11 hours and 51 minutes in total | Audio: Korean | Subtitles: English by GFXTRA.COM
- I will focus on the effective knowledge that is good to know at the beginner level and only cover the content necessary for practical character modeling. The knowledge and diverse practical skills required to create a single character . How can you master them more quickly and efficiently? If you've diligently mastered the basics, now we'll teach you
- only the essentials for real-world use . From creating a basic body with a base mesh , to sculpting the face with a focus on silhouette and form, to creating clothing and objects, to baking using topology and UV unbending, to detailed expressions like facial makeup and clothing texturing, discover the essential essentials for creating high-density, semi-realistic characters with highly efficient know-how.
only the essentials for real-world use . From creating a basic body with a base mesh , to sculpting the face with a focus on silhouette and form, to creating clothing and objects, to baking using topology and UV unbending, to detailed expressions like facial makeup and clothing texturing, discover the essential essentials for creating high-density, semi-realistic characters with highly efficient know-how.

Coloso - Creating 3D Characters and Worldviews with Blender and UE5
https://coloso.global/en/products/vtuber-yumetengu-us
Beginner~Advanced | Total 20 videos | Audio: Japanese | Subtitles: English by GFXTRA | Class materials included
- Learn all about 3D character modeling, texturing with Blender, and creating photorealistic backgrounds in UE5, VTuber Yume Tengu brings his unique worldviews to life using 3D characters created in Blender and photorealistic backgrounds from Unreal Engine 5. In this class, he will share everything from the basics of Blender and UE5 to using the two programs to produce 3D character animation in detailed worlds, all through easy-to-understand explanations. First, you will learn to draw three different views of a character and set up its structure, acquiring character design skills required for 3D conversion. Next, based on the finished character design, you’ll design 3D characters in Blender.
- You’ll learn everything you need, including how to model various parts such as the body, face, and clothes, and texturing and skinning methods for creating characters in the cel shaded style. Once you have a complete character model, the next step is to design a background in UE5. Explore various features of the software, including lighting and camera systems, to produce a photorealistic background. Plus, you will learn how to add movement to characters using motion capture, with the aim of creating more high-quality character animation. So discover the secrets to producing 3D animation featuring detailed worldviews with Blender and UE5 in this Coloso class right now!

Naturephotographyclasses - Erin Babnik - “Beyond Perfection: Balancing Artistry and Technique in Your Photography"
https://www.naturephotocollective.com/offers/pbGSnXGT/
- One of the most sought-after photography speakers with numerous keynote addresses, regular appearances at some of the industry’s biggest events, we welcome Erin Babnik. Erin explores topics with a unique blend of art historical, philosophical, and instructional ideas, an approach that has made her one of the most notable voices among the current generation of landscape photographers.
- With a PhD in Art History, Erin balances instinct, knowledge, and expertise and will be bringing all of her experiences to speak with us about “Beyond Perfection: Balancing Artistry and Technique in Your Photography"





The Gnomon Workshop - The Art of the Armature
https://thegnomonworkshop.com/tutorials/the-art-of-the-armature
Duration: 3h 00m | Format: HD 1920x1080
Creating great sculpture is very much like creating great Architecture. The foundation and framework has to be built first and it must be strong and contain the necessary landmarks in order to achieve aesthetic success and evoke emotion. In this tutorial, figurative artist and educator John Brown demonstrates how to set up the mannequin frame correctly; what we call the ‘back story’, plotting out the proportions on paper first, constructing the Armature, and blocking out the Boney Forms. You will discover through pattern recognition, the common threads that unite all things figurative… what the masters knew, the Higher Levels of Awareness. Establishing Line of Action, Plumb Line, Compositional Balance, blocking in the movable masses, how narrative affects pose; all omnipotent factors in setting up the Armature correctly and making your work stand out! It is about making the right creative decisions and everything that happens before the muscles go on.


UnhideSchool - Grooming: Hair with Xgen Interactive no Maya
https://unhideschool.com/cursos/view-all/6467/grooming-pelos-com-xgen-interactive-no-maya
14h 32m | Audio: PT | Subtitles: English By GFXTRA.COM
- Grooming is a stage of digital art production that develops the appearance of hair, hair and pain of characters. To bring more realism to the characters, professionals specialized in grooming in digital art find employment opportunities in companies such as Pixar, AMC Studio, Nintendo and Lightfarm Studios, since the game, advertising, animation and film markets require this specialization.
- The area of grooming in digital art has seen an increase in demand for professionals in recent years, creating opportunities in the area for artists in Brazil and in the world. The trend is that demand continues to increase in the area of animation, games and advertising, or that there is a line of opportunities for new artists!
- In the Grooming course : Hair with XGen Interactive in Maya , you will learn the basic concepts for raising hair in a person, analyze and understand the functioning of two hairs in various types of animals and know how to transfer isso to XGen. The course is intended for beginning artists and students looking to learn how to create hair on characters. To begin the course, a basic understanding of navigation and use of the Maya software is indicated.
- In the first classrooms you will see cases of grooming use in various market areas and then you will have a basic introduction to Maya and Xgen. The instructor will show references to films and images so that you learn to identify the parts that make up hair and their names. Each stage of the process will be determined through exercises and you will model a character to raise together with the instructor and also participate in the entire hair raising process, from start to finish.

Coloso - Creating Sci-fi Anime Scenery in Blender
https://coloso.global/en/products/3dartist-nikolaifletcher-us
Basic | Total 10 videos, 6Hours 44Minutes | Audio: English | Subtitles: English by GFXTRA | Class materials included
You'll get an in-depth look at hard-surface modeling, and rendering scenes into 2D animation layers. Then I'll show you how to set up your camera, animate a scene with keyframes, and give you some helpful anime post-processing techniques.

Coloso - Stylized Action in Blender: Crafting a Bold Cel-Shaded Look
https://coloso.global/en/products/3dartist-nanigashi-us
Basic~Advanced | Total 23 videos, 20Hours 51Minutes | Audio: Japanese | Subtitles: English by GFXTRA | Class materials included
- 3D Artist Nanigashi is known for creating powerful fight and action scenes through skillful control of speed. In this class, you will explore the stages of creating action scenes, learning how to make cel-like animations in Blender, from the basics to application skills, step by step. First, you’ll learn the foundational skills for showing speed through movement and creating basic looping motions, building a basis for animation.
- After that, you will make action scenes that involve the use of weapons and focus on speed to achieve more variety in characters’ “motions.” Plus, discover in-depth tips for creating eye-catching action scenes, including camerawork techniques, keys to screen composition, and how to use effects well. So join this class on Coloso right now and master action scene-making skills through step-by-step practice while having all the fun!

- Lighting Theory is a course designed by cinematographer Shane Hurlbut, ASC to dissect the theory behind eight different films and multiple genres that he lensed including The Rat Pack, The Skulls, Crazy/Beautiful, Drumline, Into the Blue, We Are Marshall, Deadfall, and The Ticket. Lighting is a central component of visual storytelling that could be used to convey emotion, mood, and metaphor.
- Shane illustrates how he uses light to form space and how to feel natural and symbolic, when necessary. Prepare to learn how surreal, dark, and mysterious lighting can be accomplished by using just two lights to deliver the emotional impact. Then, discover how to properly research your look and even how to “extend” both dawn and sunset for hours on end.
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