- Ideas are cheap; execution is everything. This is a practical, hands-on course designed to help you release a game.
What you'll learn Requirements Description In this course, we treat game production as both a creative and technical discipline. You’ll step into the shoes of a Game Producer, learning how to manage your project with creative vision while operating within strict, executable reality. Instead of just designing games, you’ll think like a producer, breaking ideas into clear, structured, executable tasks and actively avoiding scope creep. You’ll learn how to evaluate feasibility, prioritize features, define milestones, and make smart trade-offs that real studios make every day. To help you do this, you’ll use Arielle, an AI-assisted game production platform that helps map task dependencies, generate realistic roadmaps, identify production risks, and surface hidden complexity before it derails your project. It becomes your structured thinking partner throughout the course.
✓ Break down game concepts using the Mechanics, Dynamics, and Aesthetics (MDA) framework
✓ Develop a production-ready Game Design Document (GDD) focused on scope and execution
✓ Build and maintain production roadmaps across disciplines (Art, Code, Audio, QA)
✓ Set up and configure a game project in Arielle
✓ Prepare projects for milestone reviews, scaling, and shipping
● No coding or art skills required: This course focuses entirely on production, management, and design pipelines.
● A willingness to cut your favorite ideas: You must be prepared to aggressively scope down your game concept and focus on execution
● No Prior requirements or prerequisites for taking this course.
Let’s be honest: coming up with a cool game idea is easy. Actually finishing and shipping that game? That’s incredibly hard.
You’ll have a complete, structured plan for your own game and the skills to move from concept to execution with clarity and confidence.
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