Fasttracktutorials - Creating Stylized 3D Environments for Games
 Fasttracktutorials - Creating Stylized 3D Environments for Games
https://fasttracktutorials.com/tutorial_single/1912
  • Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace.


COURSE DESCRIPTION

 

Quick Concepting.

We’ll learn to match concept art with a perspective matching tool in Blender, and then take it into Unreal to create our concept landscape, composition, and first lighting pass

 

Stylized Foliage.

We’ll then use Photoshop, Blender, & TREEBOX to create a lush collection of stylized grass, flowers, and procedurally generated bushes and trees for our environment.

 

 

Stylized Texturing.

We take a deep dive into both Substance Designer & PAINTBOX 2 to create 10 beautiful tiling painterly materials with PBR qualities to bring a unique and stylized look to any professional CG scene.

 

Stylized Sculpting.

We switch over to learning about the “high-to-low” game asset workflow by Blocking, Sculpting, UV mapping, & Baking a small collection of Rock assets to populate our scene using Zbrush.

 

Stylized Environment Building.

In Unreal to learn how to take a scene from a boring blockout into a masterful painterly scene by developing a collection of flexible, powerful, and modern shaders that allow you to take complete artistic control over your scene while being lightweight enough to allow you to stay competitive and fast as an artist.

 

 

 

Fasttracktutorials - Creating Stylized 3D Environments for Games

 

 

Creating_Stylized_3D_Environments_for_Games.part1.rar - 3.4 GB

Creating_Stylized_3D_Environments_for_Games.part2.rar - 3.4 GB

Creating_Stylized_3D_Environments_for_Games.part3.rar - 3.4 GB

Creating_Stylized_3D_Environments_for_Games.part4.rar - 3.4 GB

Creating_Stylized_3D_Environments_for_Games.part5.rar - 1.0 GB


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