Udemy - Practical game design - A masterclass with Pascal Luban pt.1

Udemy - Practical game design - A masterclass with Pascal Luban pt.1

https://www.udemy.com/course/practical-game-design-a-masterclass-with-pascal-luban-pt1/
Learn how to build solid gameplay and a game system with my step-by-step method.


From what end should you start designing a video game?

 

The correct answer is to define its gameplay first.

But how to proceed?

 

A game system is like a complex clockwork, with many components interacting with each other. Designing a solid game system can be daunting.

However, each component is simple to understand, and if you know how to design them, you can build a coherent and effective game system.

 

In this class, I will teach you how to make the critical choices for each component:

 

What are the key components you need to design?

What are the fundamental rules you must follow to design them?

In which order should you design them to build a coherent game system?

 

I use plenty of examples to help you understand the concepts.

To help you design your game, I  provide exercises and a unique tool: A checklist to ensure you ask the right questions and don’t forget key aspects of a solid game system.

 

What I will share with you is based on my 29+ years of experience as a game designer. I worked as the lead designer on numerous home consoles and mobile games: Alone In The Dark - The New Nightmare, two Splinter Cell games, Wanted - Weapons of Fate, Fighters Uncaged, etc. I was also a design consultant for some of the most professional studios and publishers: Activision, DICE, Sony, Pixel Federation, and Bohemia Interactive.

 

Udemy - Practical game design - A masterclass with Pascal Luban pt.1


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