The Gnomon Workshop - Character Rigging in Maya for Game Production
The Gnomon Workshop - Character Rigging in Maya for Game Production

 

(Higher Video Quality + Project Files)

https://www.thegnomonworkshop.com/workshops/character-rigging-in-maya-for-game-production

  • Learn the core concepts of character rigging in Maya and how to build production-ready, animator-friendly character rigs. This 5-hour workshop by Taylor Whitsett, a Technical Animator at
  • Respawn Entertainment, reveals how to apply basic rigging principles to create complex character rigs creatively. While character rigging can often feel overwhelming, it doesn’t need to be;
  • Taylor shares industry-proven techniques gained through experience working on titles including Walking Dead: Saints & Sinners and Medal of Honor: Above and Beyond, to help you break through any hurdles.
  • Follow along as Taylor introduces fundamental rigging concepts and walks through the steps to building efficient character rigs for games. From establishing a character pipeline to setting up the bind skeleton and creating a control rig, all the way through to building automated rigging and animation systems; this workshop details the entire workflow in Maya. 
  • The incredibly talented Paul Tosca created the Nyra character model showcased throughout the workshop, which can be downloaded as a Project File with this workshop.


The Gnomon Workshop - Character Rigging in Maya for Game Production


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