


FlippedNormals - Advance Feather System Using Yeti
https://flippednormals.com/product/advance-feather-system-using-yeti-60495
Skill Level: All Skill Levels | Duration: 6 hours 30 minutes | Published: 5 months ago | Category: Animals & Creatures, Characters, Film & VFX, Game Art, Hair & Fur, Organic, Rendering, Animation, Anatomy, Modeling, Tutorials | Software: Maya, Arnold, Substance 3D Painter, ZBrush
Advance Feather System Using Yeti Hello friends, welcome to the Mastering Feather System in Yeti. In this comprehensive course (6h), I will guide you through the entire feather system workflow inside Maya(2025) using the powerful grooming tool Yeti(5.1.8). My workflow Whether you're a beginner or an intermediate artist exploring grooming, this series will guide you step by step through my personal workflow. Although this course is not about rigging, we will cover some rigging topics as needed. We’ll begin with a time-lapse video showcasing the modeling, texturing, and rigging of my phoenix. This introductory chapter gives you a visual sneak peek into the pipeline. Overview The course is structured into 6 chapters, each covering a unique aspect of feather creation and grooming from initial concepts all the way to grooming a black phoenix. Chapter1_Intro CH01_02_My Workflow Chapter2_Creating Feathers CH02_01_Feather Types CH02_02_Creating a Feather CH02_03_Populating Feathers CH02_04_Feather Attributes Chapter3_Expressions CH03_01_What is SE_EXPR CH03_02_The power of SE_EXPR CH03_03_R&D Part01 CH03_04_R&D Part02 CH03_05_R&D Part03 CH03_06_R&D Part04 CH03_07_R&D Part05 CH03_08_R&D Part06 CH03_09_Next Steps Chapter4_Techniques CH04_01_ Combing Technique CH04_02_Pass Expressions to the HyperShade Chapter5_Shading CH05_01_Shading(Based on Attributes 01) CH05_02_Shading(Based on Attributes 02) CH05_03_Shading(Based on Attributes 03) CH05_04_Shading(Based on texture) Chapter6_Black Phoenix CH06_01_Feather_creation (Pr_Sec) CH06_02_Primary Feathers CH06_03_Secondary Feathers CH06_04_Scale Feathers CH06_05_Feather variations CH06_06_Feather swapping CH06_07_Up Vector CH06_08_Folding wings CH06_09_Feather_creation (Tail) CH06_10_Tail Feathers CH06_11_Folding Tail CH06_12_Improvements(Folding Wings) CH06_13_Improvements(Cleaning Up The Graph) CH06_14_Improvements(Flying Pose) CH06_15_Improvements(Tail Feathers) CH06_16_Improvements(Wing Feathers) CH06_17_Coverts(Grooming) CH06_18_Coverts(Twist) CH06_19_Coverts(Adding Variety) CH06_20_Coverts(Median 01) CH06_21_Coverts(Median 02) CH06_22_Coverts(Tail) CH06_23_Body(Grooming 01) CH06_24_Body(Grooming 02) CH06_25_Body(Scatter Feathers On Head 01) CH06_26_Body(Scatter Feathers On Head 02) CH06_27_Body(Scatter Feathers On Head 03) CH06_28_Body(Scatter Feathers On Head 04) CH06_29_Body(Scatter Feathers On Body 01) CH06_30_Body(Scatter Feathers On Body 02) CH06_31_Body(Scatter Feathers On Body 03) CH06_32_Body(Cleaning Up The Comb Groom 01) CH06_33_Bristle Feathers CH06_34_Body(Swapping Feathers) CH06_35_Body(Adjusting Feathers) CH06_36_Body(cleaning up the comb groom 02) CH06_37_Body(Convert to Fibers) CH06_38_Body(Barb_End attribute) CH06_39_Body(Adding Scraggle To The Body) CH06_40_Improvements_02(Pose Setup) CH06_41_Improvements_02(Finalize The Feathers) CH06_42_Improvements_02(Other Fixes) CH06_43_Se_Expr&rendering(Expression Setup) CH06_44_Se_Expr&rendering(Selection Setup) CH06_45_Se_Expr(Wings&Tail) CH06_46_Se_Expr(Bristles) CH06_47_Se_Expr(Head&Wings CTF) CH06_48_Se_Expr(Back and Feet) CH06_49_Se_Expr(Black Feathers) CH06_50_Se_Expr(White Feathers) CH06_51_Rendering By the end of this course, you’ll not only have created a feather groom from scratch, you’ll also gain an understanding of: - Feather creation based on feather type - Proficiency in Yeti expression language - Practical techniques in bird grooming - Natural variation between feathers and hair - Essential rigging techniques - Rendering and shading in Arnold based on expression and melanin I hope you enjoy the course. My name is Sadegh Zafarian.I work as a general artist specializing in grooming using Xgen and Yeti, as well as level designing in Unreal Engine 5. Thank you for watching. I appreciate your time and hope you found this course helpful. Feel free to ask any questions if you run into any issues or share your thoughts. Stay creative and keep exploring!

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