
- This class uses the compelling project of building a reusable propeller system to teach you the why behind procedural design. You will move past simply memorizing node setups and gain a fundamental grasp of the core concepts, preparing you to tackle any Geometry Nodes project with confidence. We will focus on the logic, math, and organizational principles required to build a reusable asset, helping you start thinking like a procedural system designer.
What You Will Master (Geometry Nodes Concepts) This is not a class about propellers, it's a deep dive into the engine of Geometry Nodes. By the end, you will master these high-value concepts: Procedural Thinking: Learn to break down a complex system (like assembling the propeller from simple primitives, rotating, scaling, and moving it) into logical, node-based steps. Instance Manipulation: Master the power of Instancing to duplicate, position, and efficiently manage your propeller blades. How Nodes Work: Understand how nodes actually work, not just what nodes to connect. Mastering the few versatile nodes we cover will help you build a wide variety of setups going forward. Creating Reusable Systems: Learn organizational principles to structure a clean, efficient Geometry Node Group that is easy to edit and control. Building Custom Controls: Use input nodes and drivers to create a simple, high-level control panel, allowing you to animate the entire complex system with minimal effort. Who Is This Class For? This class is perfect for Blender users who: Are familiar with the Blender interface and have some basic exposure to Geometry Nodes. Are tired of copying node setups and are ready to understand the core principles and logic behind them. Want to transition from simple tutorials to building professional, reusable procedural systems. Are using Blender 5.0 (or newer).
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