
- Master the art of realistic 3D head creation with this focused Blender workshop by Flycat, designed for character artists seeking anatomically accurate topology for animation, games, or VFX. This training covers the entire workflow—from base mesh sculpting to production-ready retopology—using industry-standard techniques optimized for facial rigging and expression fidelity.
Key Learning Outcomes: Landmark placement (brow ridge, zygomatic bones, jawline) with ethnic-neutral proportions. Muscle/skin flow techniques for realistic aging and expressions. Strategic edge loops for eyes, lips, and brows (critical for deformation). Quad-dominant flow with optimized pole placement. Sculpt Mode: Blocking primary/secondary forms with dynamic topology. Retopology: BSurfaces + F2 add-on for efficient quad drawing. UV Unwrapping: Seam placement for texture painting (ears, scalp). Creating blend shapes for phonemes/expressions. Eye modeling (cornea, iris, tear duct). Included Resources: 3.5+ Hours of step-by-step tutorials (1080p, narrated). Blender Project Files: Base head mesh (high/low-poly versions).
✅ Anatomical Precision:
✅ Topology Mastery:
✅ Blender-Centric Workflow:
✅ Bonus Techniques:

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