
Udemy - Hyper-realistic 3d kid girl design
3D CHARACTER DESIGN
What you'll learn Requirements Description
Learn the Knowlegde To Enhance Your Observation Skills
Exporting models from ZBrush and importing them into Substance Painter
Perfect Facial Anatomy
Sculpt a Realistic Female Head in ZBrush
Create Lifelike Skin Textures in Substance 3D Painter
Groom Natural, Voluminous Hair in XGen for Maya
Render with Cinematic Quality in Arnold for Maya
Understand Subsurface Scattering and Skin Shading
Optimize Your Workflow for Realism
ZBRUSH
AUTODESK MAYA
MARVELOUS DESIGNER
ABOBE SUBSTANCE PAINTER
In this detailed breakdown, I’ll guide you through the creation of a hyper-realistic 3D female head — focusing on lifelike skin texture, refined facial anatomy, and natural, voluminous hair.Sculpting: The foundation begins in ZBrush, where I carefully sculpted the head with attention to realistic proportions, facial asymmetry, and subtle anatomical landmarks.Texturing: Textures were crafted in Substance 3D Painter, using a combination of hand painting and high-resolution skin maps to achieve delicate color variation, pore detail, and subsurface scattering characteristics appropriate for light-toned skin.Hair Grooming: The hairstyle was created using XGen in Maya, with individually controlled guides to shape soft, flowing strands that frame the face naturally and enhance the character's realism.Rendering: Final renders were completed in Arnold for Maya, using a cinematic lighting setup and realistic skin shaders to bring out depth, mood, and subtle detail in every frame.What You’ll LearnSculpt a Realistic Female Head in ZBrushMaster facial proportions, asymmetry, and anatomical accuracy with professional sculpting workflows.Create Lifelike Skin Textures in Substance 3D PainterLearn how to use hand-painting techniques and high-res skin maps to craft detailed, realistic skin with natural color variation and pore structure.Groom Natural, Voluminous Hair in XGen for MayaBuild dynamic hairstyles using custom guide curves, and shape soft, flowing strands that frame the face believably.Render with Cinematic Quality in Arnold for MayaSet up lighting and shaders for lifelike skin, enhancing depth, mood, and realism in your final renders.Understand Subsurface Scattering and Skin ShadingGet comfortable using subsurface settings that mimic real skin behavior under light.Develop a High-End Portfolio PieceApply industry-standard techniques to create a character head worthy of AAA games or cinematic VFX work.Optimize Your Workflow for RealismDiscover efficient pipelines between ZBrush, Substance Painter, Maya, and Arnold to streamline your production process.Deepen your understanding of head anatomy to improve believability and expression in your sculpts.Whether you're learning hyper-realistic character creation or building your next standout portfolio piece, this is a must-watch breakdown.Tools Used:ZBrush (for sculpting)Substance 3D Painter (for texturing)Maya & XGen (for hair grooming)Arnold (for final rendering)
HYPER-REALISTIC_3D_KID_GIRL_DESIGN.part2.rar - 3.0 GB
HYPER-REALISTIC_3D_KID_GIRL_DESIGN.part3.rar - 3.0 GB
HYPER-REALISTIC_3D_KID_GIRL_DESIGN.part4.rar - 3.0 GB
HYPER-REALISTIC_3D_KID_GIRL_DESIGN.part5.rar - 3.0 GB
HYPER-REALISTIC_3D_KID_GIRL_DESIGN.part6.rar - 1.4 GB
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