
The more you know, the better. Week #1 Aesthetics Interpreting concept and production art into models | Getting information about how your model will be used in production Week #2 Topology How triangles, quads, ngons, and other geometry make up a model | What is “bad geometry” and how do we fix it? | Edge flow for organic and hard surfaces | Resolution Topology Week #3 Thinking Outside the Box Efficient work flow | Customize the interface using hot keys, shelf tools, and marking menus Week #4 Refining / UV Part I Refining your model | Quality Check preparation for UVs | Intro to UV workflow part 1 Week #5 UV Part II / Final Quality Check Intro to UV workflow part 2 | Final Quality Check ,Cleaning | Naming and Grouping Week #6 Presenting Your Work Meeting deadlines | Showing your work to your supervisors and artistic directors | Ways of “selling” your model. | We will be touching on Arnold /Substance painter workflow using the hedgehog labs plugin, along with also how to present a model in viewport 2.0 Week #7 Final Submission Final Critques, and QA 
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