
Our teaching approach is hands-on & project-based. We cover the theory and put it into practice so you can learn how to think like an artist. First and basic step but the most important one, we’ll dive into real life world references and use them in order to build our own. We’ll work everything procedurally, no need to unwrap UVs or do any manual work. All the materials will be done from mixed textures. You’ll learn how to create realistic and believable lighting using basic methods to drive our composition and mood. You’ll see how to build simple geo with simple shapes without worrying about topology or UVs, we’ll start in Maya or your own preferred software and then jump into Houdini to add detail procedurally. We’ll dive into the basic setup of compositing with a little bit of 2.5D workflow to add more background details as well as creating fog in Nuke.
But wait, there's more!
REFERENCES
TEXTURES / LOOKDEV
LIGHTING
MODELING
COMPOSITING

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