
CGCircuit – Multi layered destruction in Houdini
https://www.cgcircuit.com/tutorial/multi-layered-destruction-in-houdini
- In this course, we will learn how to create a detailed simulation of a car driving through a wall. Designed for beginner and intermediate students, we will specifically look at how to install Quixel’s bridge in order to use a Megascans asset to build our wall. We will also look at a couple of ways to implement ACES in Houdini for professional color management control. We will look at creating a reusable digital asset to make a brick wall complete with UV’s and surface detail. We will then take this asset and make a set complete, with windows and a door. We will fracture everything and then set up the simulation with sophisticated use of constraints. Next, we will add multiple different layers of details by utilizing various techniques. These will be particle simulations, Pyro simulations for airfields and dust and we will also look at emitting RBD’s to add additional small pieces.
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