
Clip Studio Paint EX 4.0.0 (x64) Multilingual | 480 MB
CLIP STUDIO PAINT is the world's leading comic and manga creation software and delivers powerful art tools for every manga and comic artist. It is designed both for artists wishing to enhance and perfect their pen-and-paper illustrations and for artists wishing to complete the entire process of creating manga and comics digitally. Sketching, inking and coloring your Comics and Manga has never been easier.




English | 9 EBook | PDF

Cyberpunk Environment Megapack (Modular / with Interiors )
https://www.unrealengine.com/marketplace/en-US/product/cyberpunk-environment-megapack

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English | May 19, 2015 | ISBN: 1512261211 | 66 Pages | AZW3/MOBI/EPUB/PDF (conv) | 3.48 MB



- We present you Tower Defense Monster 2D Sprites. This is a set of 10 monsters. Perfect for those who create a video game in the genre of Tower Defense. Of course, you can use them in other fantasy genres. Each character has 6 types of animations created in the program Brashmonkey Spriter. All graphics are vector. It is universal and allows you to increase the size of objects without losing quality. The archive contains the following files: AI, EPS, PNG (sprites and body parts), SCML. Thank you for choosing us!
- * The map is not included in this product. We used Tower Defense Game Tilesets to visually demonstrate the gameplay.



- In the same way that you can sculpt clay or wood, vignettes let you shape light and shadows. They can add depth, atmosphere, mystery, or wonder to your digital images. A vignette mimics subtle effects of human vision reproducing fall- offs in color perception and brightness around the periphery of our field of view. Technically a vignette is the actual fall-off in brightness across an image towards the edge. The darker less saturated borders drive the viewers attention back toward the focal point.
What You Will Learn
- Blender has many tools that can be enlisted in building vignette effects. In this tutorial series, we will:
- Find out how to construct vignettes in the VSE using the UV/Image editor’s mask tool.
- Learn to duplicate, animate and move the vignette around the timeline.
- Discover how to build vignettes in the compositor.


- We will look at 2 typical post-production problems: 1. In the first lesson of the tutorial we will learn to read the Waveform, Vectorscope and Histogram using a simple gradient. Then we will explore their function with a more complicated image. We’ll look at the differences between "Color Correction" and "Color Grading". 2. For the second lesson we work with mismatched shots of a human face, that has been lit very differently. Blender’s Adjustment Strips allow us to add strip modifiers like Hue Correct and Color Balance while we watch the scopes for accurate feedback. 3. Finally, we’ll load up some exterior shots that were filmed at different times of day. Using The VSE waveform scope we will check the image for clipping or loss of data in the black or white region and try to match the brightness and contrast of the other shots. Then we will use the Vectorscope to look for color bias or incorrect tint and adjust appropriately.

- Make your Cycles materials more tangible and appealing! In computer graphics, “shading” is the process of developing surface qualities for 3D models. The way your model interacts with light is very important. It’s a key step in achieving realism, tangibility, believability, and appeal.
- If you ever have doubts about this, go watch the film “Rango”. The artists responsible for the visuals in that film clearly spent a lot of time perfecting the thousands of material types throughout the movie. The tangible quality of each eyeball, rock, wood board and glass bottle is nothing short of stunning. The materials are so believable that you can forget to notice them because your brain accepts them as authentic.
- If you’re new to the concept of shading, the best place to start is to intentionally observe reality. Take note of your car’s reflections; the spotty specular quality of an asphalt road; or the frosted transparency of a condensating glass of water.
- Lucky for you and I, scientists have done the hard work of measuring reality’s phenomenon and programmers have mathematically implemented them into 3D software like Blender. Thanks to those rockstars we have the freedom to use their discoveries and tools to more efficiently create something beautiful. Speaking of something beautiful – For this course we’ll be working with the lovable “Pancake Hobo” character designed by Citizen user, Galit Weisberg!
- So, how does one “Shade”? Shading is more than simply building custom materials. Texture painting and Lighting go hand-in-hand with a material creation and all three disciplines complement one another. Therefore, the first half of this training course covers Texture Painting and associated tasks: - Photo-sourcing and stenciling - Paint-by-Hand - Deriving a bump map from a color map - Making non-tileable textures tileable
- Then we’ll dive into material creation by first establishing a solid lighting setup before tackling each material one by one: - Metallic Objects: The Fork - Fabric Material - Translucence/Subsurface Scattering: Butter, Skin, and Pancake - Transparency/Refraction: Maple Syrup - And more! CC Attribution
Blender Market - SketchN'Carve v4.3.0
Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9
Whether you are a 2D artist or a 3D artist, Sketch N' Carves rich set of features that range from modeling to animation and simulation, from mesh geometry to curves, will satisfy all your modeling needs and then some! Now with Shape Animation!
https://blendermarket.com/products/sketchncarve






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