
https://www.udemy.com/course/unreal-engine-5-inventory-systems/
Create a multiplayer-ready functional spatial inventory with equippables, stackables, and craftable items!
What you'll learn Create and manage inventory systems in Unreal Engine Code item interaction systems in a robust and scalable way Code multiplayer inventory and item systems Create spatial inventory grids with item categories Implement stackable, consumable, and equippable items Description In this course, you will learn how to create inventory systems for your games in Unreal Engine 5 using C++ and Blueprints. We will create a spatial inventory with item grids for different categories (Equippable, Consumable, and Craftable) and the ability to switch between grids filled with items. Items can be different sizes, each taking up a different number of squares in the grid, and items can be stackable, allowing for splitting, combining, consuming, and dropping items. This inventory system is architected for scalability, modularity, and uses Unreal Engine C++ best practices. The inventory is coded in its own separate plugin, which can be added to multiple game projects or simply kept in a single project. Assets are provided for this course, including: This project uses Unreal Engine 5.5 and works in Unreal Engine 5.6 - you may use the latest version of Unreal Engine for this course! Features of this course include: My students have easily incorporated this inventory into their own projects with little effort. We will cover topics from intermediate to advanced Unreal Engine C++. If you have taken my course titled Unreal Engine 5 C++ The Ultimate Game Developer Course or have equivalent knowledge, you are ready for this course! You will also have access to the Druid Mechanics Discord Community, a community I have created for my students, designed to be your most helpful resource when learning. We are going on 35,000 students and climbing! We're all here to help each other out! I hope you enjoy this course as much as I did while creating it! Jump in, and let's make some inventories!

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