
Udemy - Multiplayer Racing Game Development in Unreal Engine 5 & C++
Have you ever wanted to create your own multiplayer racing game? In this course, you will learn how to build a fully functional multiplayer racing game using Unreal Engine 5, C++, and Steam. We will cover everything from networking basics to advanced replication, custom session management, and Steam integration. By the end of this course, you’ll have a complete multiplayer racing game where players can host and join online matches, race against each other with real-time networking, and experience a fully replicated gameplay system. What You Will Learn: Multiplayer game development with Unreal Engine 5 using C++ and networking Steam integration and the Unreal Engine Online Subsystem Networking and replication to sync movement, collisions, and UI updates Game modes, session management, and creating custom session settings Building a user-friendly menu for hosting/joining games, and setting up races Implementing realistic vehicle physics and ensuring smooth replication Using Remote Procedure Calls (RPCs) and delegates for efficient multiplayer interactions Creating a custom session system for players to share and join games Synchronizing vehicle sounds like engine start, stop, and race mode across the network Developing a winning system where the first player to reach the finish line wins Multiplayer optimization tips to improve performance and reduce lag Why Take This Course? This course follows a structured, hands-on approach, guiding you through the entire process of building a multiplayer racing game from scratch. You will learn industry-standard techniques in Unreal Engine 5, C++, and Steam to create fully networked gameplay. By the end of the course, you will have an advanced understanding of multiplayer networking, replication, session management, and game logic.
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