
What you'll learn Requirements
● Blender Basics: Navigating the Viewport - Master the essential techniques to efficiently move around Blender's viewport.
● Reference-Based Modelling - Learn to use PureRef, Google, AI, and Pinterest for gathering references and creating stunning models.
● Model hard-surface props efficiently using bevels, mirrors, arrays, and clean modifier stacks.
● Convert a working stack to a stable static mesh; fix shading issues before export.
● Unwrap with consistent texel density; pack islands to minimise distortion and maximise bake quality.
● Bake AO, curvature, and normal maps in Substance 3D Painter and use them to drive wear, dust, and colour variation.
● Build reusable smart materials for metal, wood, stone, and glass; layer hand-paint accents.
● Animate a smooth arc-shot loop that highlights form and emission without blowing out texture detail.
● To own a computer (Microsoft, Linux or Mac)
● To have downloaded Blender (for part 1 and the final part of the course)
● To have downloaded Substance 3D Painter (for part 2 of the course)
● A thirst to learn and excitement about 3D modelling, game art, and lighting to take your portfolio to the next level
● To download all course resources.
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