AwTeaches - City Light Series Volume 1
AwTeaches - City Light Series Volume 1
Join me as I take you on a 3-part process on how I conduct my City Light Photo Sessions. The City Light Photo Session series is when I take viewers through my thought process from beginning to the end regarding how I am able to have a very cohesive city light shoot that my clients are absolutely loving!

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CgCircuit - Mastering Ziva Dynamics
CgCircuit - Mastering Ziva Dynamics
In this online course, you will learn proven studio workflows for creating, migrating, and optimizing a Ziva Dynamics Muscle system for your characters. Muscle Systems are incredibly complex networks and require a large amount of simulation time. Regardless of the speed of your computer, the ability to , run faster simulations, and control the behavior of your character through an intelligent rig breakout process will be the key to address client notes quicker and in a more efficient, optimized workflow.

 


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The Gnomon Workshop - Visual Storytelling with Iain McCaig Vol.4
The Gnomon Workshop - Visual Storytelling with Iain McCaig Vol.4
Creating realistic human characters for imaginary worlds is one of the great challenges for artists and storytellers alike. In this fourth title in the series, veteran storyteller and concept artist Iain McCaig shows you how to build alternate worlds, costumes, and human characters by passing the real world through the looking-glass of the land of story. Following "Volume 1: The Anatomy of a Story," "Volume 2: Cosmic Mermaid Character Design," and "Volume 3: Sea King/Space Witch Character Design," this title tracks McCaig's progress as he creates the two leading human characters in his science fiction adaptation of Hans Christian Andersen's "The Little Mermaid."

 


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The Gnomon Workshop - Visual Storytelling with Iain McCaig Vol.3
The Gnomon Workshop - Visual Storytelling with Iain McCaig Vol.3
Creating memorable icons of Good and Evil is the pillar of all Storytelling. In the third title of this series, veteran storyteller and concept artist Iain McCaig shows you how to generate unlimited ideas for good and evil characters while sharing the secrets of his three-step process to iconic character design. Following "Volume 1: Anatomy of a Story" and "Volume 2: Cosmic Mermaid Character Design," Iain McCaig creates the Sea King and the Space Witch in his science fiction adaptation of Hans Christian Andersen's "The Little Mermaid."

 


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The Gnomon Workshop - The Techniques of Carlos Huante

 

The Gnomon Workshop - The Techniques of Carlos Huante

https://thegnomonworkshop.com/tutorials/the-techniques-of-carlos-huante-1

Carlos walks you through the step-by-step design of a dynamic creature. Watch along as he draws with a wax based pencil. He leads you through the creative design process from start to finish and demonstrates how to bring your creature drawing to life by sharing his drawing and rendering techniques.


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The Gnomon Workshop - Modeling For Film & TV: Hard-Surface Vehicles
The Gnomon Workshop - Modeling For Film & TV: Hard-Surface Vehicles
Duration: 2h 52m | Format: HD 1920x1080
If you want to push your models to the industry gold standard, this workshop will show you how professional modelers working in film and TV create world-class production-quality vehicles.
When modeling assets in the visual effects industry, artists are often supplied with scans or photogrammetry of the subject to retopologize and match the references. However, there are frequently times when this isn’t the case, and in those instances, it’s essential to know what to do and how to tackle these scenarios working from limited references only — which is expected of every modeler working on complex shows and often under very quick turnarounds.
In this 3-hour workshop, Josh Docherty takes you through the process of modeling a high-resolution vehicle without a scan, relying on the use of camera lineups and using his tips, tricks, and industry knowledge to create the same high-quality, pipeline-ready asset in a limited amount of time.
This tutorial teaches how to create a clean, robust model for downstream use by other departments, including Texturing/Lookdev, Rigging, Animation, FX, and Lighting. Different departments often have many requirements and needs that modelers are responsible for ensuring are considered and fulfilled to the best of their abilities. This helps the entire pipeline perform efficiently for all things model-related.
Josh demonstrates many of the best practices and actions artists can take to ensure assets function at their best, using native Maya tools to achieve the same results at home — all while adhering to the same rules as the largest pipelines in the industry. This workshop is best suited for junior-level modelers and above.
The references used for this workshop are from Bring a Trailer, and the HDRI featured is from PolyHaven. Josh uses PureRef, Maya, Arnold, Redshift (optional), Lightroom & Photoshop as his tools of choice, though the techniques demonstrated can be applied to other software.

 


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The Gnomon Workshop - Jordu Schell Creature Studio
The Gnomon Workshop - Jordu Schell Creature Studio

 

Duration: 2h 46m | Format: HD 1280x720
In this lecture, one of Hollywood's most prolific concept sculptors, Jordu Schell demonstrates the techniques he employs in creating a dynamic creature concept sculpture. Jordu begins with a rough armature, then walks you through the process of correctly building up forms by roughing in the large masses of the creature before the addition of muscular and other anatomical forms. He then covers the topic of dynamically posing the creature for maximum impact. Once the pose is decided on and the shape of the creature is established, Jordu transitions from using only his hands to using tools to begin refining the creature, working on defining the muscular forms, adding definition and detail, and finally blending the forms back together to create a unified appearance. Once the creature sculpt is smoothed and refined, textural detail is added back into the skin, using small tubes of clay for veins, a pin for pore detail, and finally using a texture stamp to apply a texture over the entire sculpt. Next, Jordu applies paint to the creature using a paintbrush to apply the base color of the creature. Next he uses an airbrush to refine the color and establish a translucent appearance to the skin. The final touches include placing individual translucent teeth and applying glossy paint to the eyes and teeth.

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The Gnomon Workshop - Efficient Cinematic Lighting
The Gnomon Workshop - Efficient Cinematic Lighting

 

This lecture covers the principles of good composition with an emphasis on effective cinematic lighting. Jeremy begins by discussing the fundamental concepts behind how light operates in the physical world, providing an overview of topics like reflection, absorption, refraction, color temperature and atmospheric dispersion. He then moves into camera based composition, discussing topics like camera angles, distance, lenses and depth of field which all help to define the mood of a shot. The lecture then transitions into more of the artistic elements of lighting and composition as it relates to computer graphics. Techniques such as three-point lighting, framing, tonal gradients, implied lighting, atmosphere and various lighting setups are used to set mood and assist in the story telling process. These principles are then applied using software: Maya as the primary 3D tool. Jeremy discusses basic software: Maya lighting but quickly moves on to setting up various lighting conditions using V-Ray for software: Maya, to achieve beautiful global illumination effects while still paying close attention to the principles outlined in the early part of the lecture.

Duration: 2h 06m | Format: HD 1280x720


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The Gnomon Workshop - Drawing the Male Portrait
The Gnomon Workshop - Drawing the Male Portrait

 

In this title, Ron focuses on creating a male portrait from the front, three-quarter and profile views while covering the fundamental tools of drawing with traditional media. He discusses and demonstrates the features of the head through shape analysis, a breakdown of the Abstraction and Construction Methods, and how and why he uses them. Insight into shading and how to control the tones and lines drawn are also covered. In addition, a few bonus drawings titled "Warm Ups" break away from a step process and develop similar results in a more freeform way. All artists types, from fine art to commercial, will benefit from this demonstration.

Duration: 2h 54m | Format: HD 1280x720


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The Gnomon Workshop - Drawing the Figure: Volume 2
The Gnomon Workshop - Drawing the Figure: Volume 2
In this second title of the Drawing the Figure series, Jack explores the properties of structure. Here, he introduces the basic elements required to create the illusion of 3-Dimensional space and form as they apply to the human figure. By constructing simple forms, exploring overlap and translating the complexity of the human body into its simplest, most basic forms, we can begin to understand the process of converting a 3-Dimensonal, real world form onto a flat, 2-Dimensional surface that an observer can understand. Jack will demonstrate how to see the forms and draw through them without losing the gestural quality described in his first title.
Duration: 1h 16m | Format: HD 1280x720

 


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The Gnomon Workshop - Drawing the Female Portrait
The Gnomon Workshop - Drawing the Female Portrait

 

In this demonstration, you will learn how to construct a female portrait using construction and abstraction methods from front view, 3/4 view and profile. Along with the several comprehensive demonstrations, there are also demonstrations on form design, abstraction design, the features of the face and more. The expanded demonstrations also cover drawing in both charcoal as well as graphite. This title is packed with academic information, watch it in small portions, then watch it again and again to absorb it all.

Duration: 5h 55m | Format: HD 1280x720

 

 


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Coloso Character Designs in a Fictional Universe
Coloso Character Designs in a Fictional Universe
Get an insider breakdown of everything from generating original art sheets to assembling a compelling portfolio.

 


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Udemy Homestyler Like a Pro (Part.1)
Udemy Homestyler Like a Pro (Part.1)
Mastering Interior Design with Homestyler: A Comprehensive Guide to Creating Stunning 3D Spaces

 


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Udemy Mastering Digital Art: Hand-Drawn Artwork & AI Backgrounds
Udemy Mastering Digital Art: Hand-Drawn Artwork & AI Backgrounds
Unlock Your Creative Potential with Expert Hand-Drawn Techniques and AI-Powered Tools in Photoshop

 


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Udemy How to Draw with Organic Forms

 

Udemy How to Draw with Organic Forms

https://www.udemy.com/course/how-to-draw-with-organic-forms/

Learn to Draw with More Depth and Dimension


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Udemy Screenwriting Crash Course - How to Write a Movie
Udemy Screenwriting Crash Course - How to Write a Movie
Short Screenwriting Course with a BIG Impact! This Movie Writing Crash Course will teach & inspire you to write a film!

 


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Udemy Super Mario Bros - Blender and Unreal
Udemy Super Mario Bros - Blender and Unreal
Video Game Creation Course

 


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Anthony Jones Blender for Concept : Sculpting + Paintover
Anthony Jones Blender for Concept : Sculpting + Paintover

Video 1: Basic Set Up of Blender
Feel Comfortable
Video 2: Sculpting tips and tricks
Video 3: Paintover for final touches
This product contains: 100+ minute video, PSD File, Blender Settings

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Anthony Jones Character Design: Orthographics
Anthony Jones Character Design: Orthographics

Video 1: How to set it up, using latest photoshop.
Manually flipping sides.
Using Actions.
Video 2: How to stay consistent, and make changes.
Video 3: Paintover for final touches
This product contains: 55+ minute video, PSD File

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