The Art of Documentary - Create & Earn Course
https://theartofdocumentary.com/aod-create-and-earn-hero-preview-1080p.mp4
The Art of Documentary - Create & Earn Course
https://theartofdocumentary.com/courses/create-and-earn
The complete guide to building a profitable and thriving film career.

user Themelli     

CGCircuit – Real-Time Character Optimization: From Film to Games
https://www.cgcircuit.com/tutorial/real-time-character-optimization---from-film-to-games?authorTab
In this online course, viewers will learn the essentials of creating game-ready characters, along with the techniques for converting a VFX mesh for use in real-time. Using the character from our previous courses as an example, students will create a real-time mesh that's ready to be imported into a real-time engine. They will use industry-standard software such as Maya, Zbrush, Substance 3D Painter, and Marmoset Toolbag for presentation.

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CGcircuit - Stylized Skin Growth in Houdini

CGcircuit - Stylized Skin Growth in Houdini

http://www.cgcircuit.com/course/stylized-skin-growth-in-houdini

In this course we'll be tackling how to set up a stylized, organic and slightly creepy skin growth effect that sits somewhere between VFX and Motion Graphics.
While creating this highly specific effect the viewer will be able to pick up a bunch of useful tips and tricks that can be implemented into their work.
We will set up the effect from scratch using several simulations that work in unison. We start out with a custom grain simulation that drives our vellum skin simulation, which in turn influences the hair simulation. Once we're done with our simulation we'll bring back our deforming geometry onto our base model.
After this we'll cover a bit of shading and rendering with Redshift.
We will use a decent amount of VEX and we will end up with a clean, reusable setup.


user Themelli     

CGCircuit - Realistic 3D Character with Zbrush

https://www.cgcircuit.com/tutorial/realistic-3d-character-with-zbrush

In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by one. In this way, we will start understanding the internal structure of the body for later applying this in any character. After having that anatomy base we will pick up our concept from the last course and we will sculpt, retopo and texture the body. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.


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Sand Bag Tearing in Houdini: Realistic Cloth and Grain Interaction

 Sand Bag Tearing in Houdini: Realistic Cloth and Grain Interaction

https://www.cgcircuit.com/tutorial/sand-bag-tearing-in-houdini

In this online course, you will learn how to create a convincing-looking cloth and sand simulation using Houdini’s vellum solver. The focus is on controlling the look and behavior of the sim by using noises, ramps, and custom attributes and utilizing the new features and speed introduced in Houdini 19 that make Vellum even more powerful than before.
This course has been designed for beginners and intermediates.
After viewing this course, people can expect to be able to control Houdini’s Vellum solver to create their own cloth and sand simulations and get the exact behavior they want.

user Themelli     

 

CGCircuit - Realistic Face with Zbrush and Mari
http://www.cgcircuit.com/tutorial/realistic-face-with-zbrush-and-mari
In this online course, the viewer will learn how to create a realistic human face ready for production using Zbrush, Maya and Mari.  We will start with a 2D concept as a base but we will create the face based on real people references and the basis on facial anatomy. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Mari using Texturing XYZ files, also we will use Substance Painter just to create some masks.  This course has been designed for beginner and intermediate students with a passion for realism and human faces. This is the second of a series of tutorials where we will create a full 3D character ready for production. For this course, it will be ideal to have a basic previous knowledge of Zbrush, Maya and Mari as in this course we don't teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.  After viewing this course, people can expect to be able to replicate realistic human faces using the same workflow used for film and TV production pipelines like Pirates of the Caribbean, Vikings or Game of Thrones. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.

 


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Artstation - Inking & Hatching Demo - Theory & Application

Artstation - Inking & Hatching Demo - Theory & Application

http://www.artstation.com/htartist/store/mMd6/inking-hatching-demo-theory-aplication

This is a demo that explains the base behind inking, in theory and in practice. Some small tips and suggestions of thought process, and it goes into positive space and negative space.


user Themelli     

Artstation - Stylized Bricks - Substance 3D Designer

Artstation - Stylized Bricks - Substance 3D Designer

http://www.artstation.com/marketplace/p/gr8n8/stylized-bricks-substance-3d-designer

You get the following:
_Substance 3D Designer File( must have version 11.3.0 build 5258 Release (2021-11-10)) or higher to be able to open the file)
_Unedited, real time speed, video on how to create the material from scratch.
Learn how to easily create this material within Substance 3D Designer!
Note: Videos are not narrated
Material and videos made by Dylan Salvalaio


user Themelli     

Artstation - Stylized Old Bricks - Substance 3D Designer

Artstation - Stylized Old Bricks - Substance 3D Designer

http://www.artstation.com/marketplace/p/1Laqo/stylized-old-bricks-substance-3d-designer

You get the following:
_Substance 3D Designer File( must have version 11.3.0 build 5258 Release (2021-11-10)) or higher to be able to open the file)
_Unedited, real time speed, video on how to create the material from scratch.
Learn how to easily create this material within Substance 3D Designer!
Note: Videos are not narrated
Material and videos made by Dylan Salvalaio


user Themelli     

Artstation - Stylized Old Carriage + Stylized Barrel Full Creation Process

Artstation - Stylized Old Carriage + Stylized Barrel Full Creation Process

http://www.artstation.com/marketplace/p/wwOkg/stylized-old-carriage-full-creation-process-stylized-barrel-full-creation-process

We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!


user Themelli     

 

Artstation - Environment Concept Art - Japanese Stilt City

Artstation - Environment Concept Art - Japanese Stilt City

https://www.artstation.com/marketplace/p/dNvlq/environment-concept-art-japanese-stilt-city

I am really excited to share this Environment Concept Art Tutorial  where I go over my whole Concept Art process that I have been working on and refining since I started in the industry.   Covered in this tutorial: Reference gathering, Sketching, Building out a 3D Kitbash Set in Blender, Blocking out the scene in Blender and Painting over both Image 1 and Image 2 in Photoshop. I included as well a section of tips and tricks of how I use Blender as well as a section of Blender Addons, how I render in Blender and how I bring the image into Photoshop to get started. There is over 3 and a half hours of fully voiced content.

 


user Themelli     

Artstation - Female anatomy for artists course

http://www.artstation.com/marketplace/p/5vNY/female-anatomy-for-artists

In this course we will create a female body and head from scratch. I will explain in detail about the proportions, muscles, bones and forms, visible on the surface, without the complication of using all the Latin names, although we will get to know the most important ones. As a bonus we will make a male body out of the female one, to better explain the differences between them. I will also pay attention to the most common mistakes made.


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Gigi Zakaidze - Creating A Football Poster Photoshop Tutorial - Erling Haaland
Gigi Zakaidze - Creating A Football Poster Photoshop Tutorial - Erling Haaland
Unlock the secrets behind this gameday poster of Erling Haaland with this step-by-step Photoshop tutorial. In this session, we will discuss the techniques for Matching Light, Saturation and Colors. Most importantly, I'll show you my techniques of adding colorful highlights and rim lights to the object.

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Gigi Zakaidze - Photoshop Layered File - Kvara to PSG
Gigi Zakaidze - Photoshop Layered File - Kvara to PSG
Dive into the layers, effects, and techniques used to craft my captivating sports graphic designs. With this downloadable PSD file, you'll have a behind-the-scenes glimpse into the making of one of my artworks. Explore and experiment with adjustments, or even use it as a learning tool to enhance your own design skills. 

user Themelli     

 

Wingfox – Futuristic Movie Scene Creation in Blender Using Reality Capture
http://www.wingfox.com/c/8791

Welcome to my new cinematic tutorial in Blender. In this tutorial, I will introduce you to the process of making a movie scene from start to finish, step by step, and how to achieve photorealism. In addition to Blender, which is covered in most tutorials, we will also use Reality Capture for photo-scanning and Photoshop for creating Bump and Roughness maps. In this 4+ hour tutorial, I will show you how to create this scene in Blender step by step.

 


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Gigi Zakaidze - Creating A Footbal Poster Photoshop Tutorial - Darwin Nunez
Gigi Zakaidze - Creating A Football Poster Photoshop Tutorial - Darwin Nunez
Unlock the secrets behind one of my most popular Instagram posters with this step-by-step Photoshop tutorial. This time the tutorial is way longer as we will discuss the techniques for Matching Light, Saturation and Colors. This may seem a little advanced but don't worry. I tried to explain everything as easy as I could. Also, the techniques you'll learn from this tutorial will help you a lot to step up your photo manipulation skills.

user Themelli     

Piximperfect - AI for Photo Editing and Photographers
Piximperfect - AI for Photo Editing and Photographers
Learn how you can use AI in your professional workflow as a photo editor or photographer. From retouching to changing outfits or creating a composite, we will discover various use cases and concepts.

user Themelli     

 

Wingfox – Environment Illustration for Game Art - A Small Town Marketplace with Erik Taberman
http://www.wingfox.com/c/8796

In this course, I will explore and show you how to use the 3D software Blender to help our 2D illustration work effectively and reach a better result. The illustration is going to depict a view of a town with a marketplace as the main point of focus, You will get to see my illustration working process from start to finish in real-time. I hope you enjoy this course and learn something.

You will learn how to generate ideas and sketch from the sketching process.

You will learn how to integrate 3D to your 2D workflow.

You will learn general tips and tricks regarding digital painting.

 


user Themelli     

 

Wingfox – Electric Guitar Girl - The Whole Process of Creating a Japanese Character with Wingfox Studio
http://www.wingfox.com/c/8811 
In this course, we will learn the drawing process of a Japanese-style character illustration, aiming to teach everyone the knowledge of illustration painting and how to create independently.
This course helps you to understand the process of Japanese-style illustration and helps you draw a work quickly.
You will learn the creative ideas and processes of character illustrations.
You will learn the practice of the method of character drawing.

 


user Themelli     

 

Wingfox – Making Your Backrooms Film in Blender
http://www.wingfox.com/c/8831/ 
Welcome to the most detailed Backrooms tutorial ever recorded. In this tutorial, we will try to make a Backrooms video with a lot of details.  The Backrooms is an urban legend and creepypasta that tells the tale of an endless maze of randomly generated office rooms. It is characterized by the smell of the wet carpet, walls with a monochromatic tone of yellow, and buzzing fluorescent lights. Although, Internet users have expanded upon this concept by creating different "levels" and "entities" of the Backrooms. The Backrooms soon became popular among writers and Internet users.  Backrooms has become so viral that hundreds of new videos can be found on YouTube every day, some of them with millions of views. The most popular channel on this topic is Kanel Pixels with 1.35 million subscribers, most gathered in just a few months after the release of the first Backroom video. Maybe it's time for you to get involved in this story. This detailed tutorial is the right place to start.  This tutorial captures every step of creating a Backrooms video that you can see in the video above. Even if you are a beginner in Blender, you can follow this tutorial. In addition to the Backrooms tutorial, you will also receive an Asteroid scene tutorial as a gift, which is closely related to the Backrooms. In this 2-hour-long, step-by-step tutorial, we will make an asteroid scene that you can see in the video.

 


user Themelli     

Wingfox – Drawing Stylized Illustration using Blender and Photoshop with Lord Tenshin
http://www.wingfox.com/c/9133
Blender is becoming more and more popular among designers as a assisting tool since it is friendly for shaping drawing style, quick modeling and real-time rendering. More and more designer are using Blender for sketching; some even complete their works in Blender.
It can solve the problem of perspective quickly, as well as
composition, lighting and material, so that the quality of your works.
It has quick and efficient workflow, which can save lots of time.
It has the capability of drawing 2D illustration.

user Themelli     

 

Wingfox – Digital Painting - How to Color a Character Like a Pro with Stephanie Bohm
http://www.wingfox.com/c/9142
Who does not want to create characters as we see in movies or games? Creations out of our imagination turn into reality. Even a character that is drawn in an unrealistic way can "feel" realistic if approached with a believable colorization (aka Light). In this course, I want to show you my workflow on how I colorize a character such that it takes the complexity out and breaks it into small and easy-to-manage steps that will create fantastic results.

 


user Themelli     

 

Wingfox – Digital Painting - Why Hard and Soft Edges Will Improve Your Artwork with Stephanie Bohm
http://www.wingfox.com/c/9147
Hello wonderful people. Are you ready for another how-to-render Video? Excellent. This time we will become more specific and speak about edge control. That means mostly hard and soft edges.  Sounds super technical, right? But it's not. It's very easy and in fact, you use them already all the time. Probably without even thinking about it. Without knowing what kind of power you have at your disposal. Well, let's change this. This course is going to tell you about digital painting, blending strokes, to create hard edges and soft transitions. Sounds a bit technical, but it's not. It's very easy and in fact, you use hard and soft edges already all the time. Probably without even thinking about it. And without knowing what kind of power you have at your disposal.

 


user Themelli     

Wingfox – Genshin Impact Art-Game Character Illustration
http://www.wingfox.com/c/8918
This tutorial covers the process of drawing an illustration of Genshin Impact. The lecturer will teach you the skills of drawing an illustration, and how to use 3D software as aids to complete illustration for the game independently.
In this tutorial, you can learn the skills of drawing Japanese style illustration for games and the ideas and process of drawing.
You can also learn the basics of Blender, Marvelous Designer, SAI 2 and Photoshop.
Which can help you understand the process of drawing Japanese style illustrations and complete an illustration quickly.

user Themelli     


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