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CGcircuit - Stylized Skin Growth in Houdini
http://www.cgcircuit.com/course/stylized-skin-growth-in-houdini
In this course we'll be tackling how to set up a stylized, organic and slightly creepy skin growth effect that sits somewhere between VFX and Motion Graphics.
While creating this highly specific effect the viewer will be able to pick up a bunch of useful tips and tricks that can be implemented into their work.
We will set up the effect from scratch using several simulations that work in unison. We start out with a custom grain simulation that drives our vellum skin simulation, which in turn influences the hair simulation. Once we're done with our simulation we'll bring back our deforming geometry onto our base model.
After this we'll cover a bit of shading and rendering with Redshift.
We will use a decent amount of VEX and we will end up with a clean, reusable setup.

https://www.cgcircuit.com/tutorial/realistic-3d-character-with-zbrush
In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by one. In this way, we will start understanding the internal structure of the body for later applying this in any character. After having that anatomy base we will pick up our concept from the last course and we will sculpt, retopo and texture the body. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.
Sand Bag Tearing in Houdini: Realistic Cloth and Grain Interaction
https://www.cgcircuit.com/tutorial/sand-bag-tearing-in-houdini


Artstation - Inking & Hatching Demo - Theory & Application
http://www.artstation.com/htartist/store/mMd6/inking-hatching-demo-theory-aplication
This is a demo that explains the base behind inking, in theory and in practice. Some small tips and suggestions of thought process, and it goes into positive space and negative space.
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Artstation - Stylized Bricks - Substance 3D Designer
http://www.artstation.com/marketplace/p/gr8n8/stylized-bricks-substance-3d-designer
You get the following:
_Substance 3D Designer File( must have version 11.3.0 build 5258 Release (2021-11-10)) or higher to be able to open the file)
_Unedited, real time speed, video on how to create the material from scratch.
Learn how to easily create this material within Substance 3D Designer!
Note: Videos are not narrated
Material and videos made by Dylan Salvalaio
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Artstation - Stylized Old Bricks - Substance 3D Designer
http://www.artstation.com/marketplace/p/1Laqo/stylized-old-bricks-substance-3d-designer
You get the following:
_Substance 3D Designer File( must have version 11.3.0 build 5258 Release (2021-11-10)) or higher to be able to open the file)
_Unedited, real time speed, video on how to create the material from scratch.
Learn how to easily create this material within Substance 3D Designer!
Note: Videos are not narrated
Material and videos made by Dylan Salvalaio
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Artstation - Stylized Old Carriage + Stylized Barrel Full Creation Process
http://www.artstation.com/marketplace/p/wwOkg/stylized-old-carriage-full-creation-process-stylized-barrel-full-creation-process
We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!

Artstation - Environment Concept Art - Japanese Stilt City
https://www.artstation.com/marketplace/p/dNvlq/environment-concept-art-japanese-stilt-city
I am really excited to share this Environment Concept Art Tutorial where I go over my whole Concept Art process that I have been working on and refining since I started in the industry. Covered in this tutorial: Reference gathering, Sketching, Building out a 3D Kitbash Set in Blender, Blocking out the scene in Blender and Painting over both Image 1 and Image 2 in Photoshop. I included as well a section of tips and tricks of how I use Blender as well as a section of Blender Addons, how I render in Blender and how I bring the image into Photoshop to get started. There is over 3 and a half hours of fully voiced content.

http://www.artstation.com/marketplace/p/5vNY/female-anatomy-for-artists
In this course we will create a female body and head from scratch. I will explain in detail about the proportions, muscles, bones and forms, visible on the surface, without the complication of using all the Latin names, although we will get to know the most important ones. As a bonus we will make a male body out of the female one, to better explain the differences between them. I will also pay attention to the most common mistakes made.



Welcome to my new cinematic tutorial in Blender. In this tutorial, I will introduce you to the process of making a movie scene from start to finish, step by step, and how to achieve photorealism. In addition to Blender, which is covered in most tutorials, we will also use Reality Capture for photo-scanning and Photoshop for creating Bump and Roughness maps. In this 4+ hour tutorial, I will show you how to create this scene in Blender step by step.



In this course, I will explore and show you how to use the 3D software Blender to help our 2D illustration work effectively and reach a better result. The illustration is going to depict a view of a town with a marketplace as the main point of focus, You will get to see my illustration working process from start to finish in real-time. I hope you enjoy this course and learn something.
You will learn how to generate ideas and sketch from the sketching process.
You will learn how to integrate 3D to your 2D workflow.
You will learn general tips and tricks regarding digital painting.

This course helps you to understand the process of Japanese-style illustration and helps you draw a work quickly.
You will learn the creative ideas and processes of character illustrations.
You will learn the practice of the method of character drawing.


It can solve the problem of perspective quickly, as well as
composition, lighting and material, so that the quality of your works.
It has quick and efficient workflow, which can save lots of time.
It has the capability of drawing 2D illustration.



In this tutorial, you can learn the skills of drawing Japanese style illustration for games and the ideas and process of drawing.
You can also learn the basics of Blender, Marvelous Designer, SAI 2 and Photoshop.
Which can help you understand the process of drawing Japanese style illustrations and complete an illustration quickly.
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