'KelbyOne - Fantastical Compositing: Combining Multiple Images to Create Fantasy Fine Art'
KelbyOne - Fantastical Compositing: Combining Multiple Images to Create Fantasy Fine Art
Learn how to do a family portrait with a magical twist! Join Bret Malley as he teaches you all the steps, from shooting to post processing, needed to create your own fantasy fine art composite. Bret takes you through the gear he uses, his process for pre-production, how to communicate and work with the subjects, his lighting setup, how to photograph each element of the composite, and then how to bring it all together in Photoshop. The first half of the class is a live shoot where Bret creates all the pieces, and in the second half he teaches you his tips and techniques for creating a seamless composite that brings your imagination to life.

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'KelbyOne - The Art of Subtracting Light'
KelbyOne - The Art of Subtracting Light
Join Chris Knight and learn new ways to express your vision through your lighting! In this class, you’ll learn how to control and shape light to create mood, depth, and ambiance, utilize a variety of lighting modifiers, and use one, two, and three light setups, Chris will teach you how to restrict and control your light to help you tell the story you want to tell.

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Wingfox – Anime Character Design for Level Up - Key Points Breakdown with Wingfox Studio
http://www.wingfox.com/c/8967 
How to get inspired when designing characters? What is the workflow of character design? How to improve the quality of the work? This course explains the key points in illustration, such as the graphic silhouette, trend of contour, point. lines and planes, color scheme, the harmony of colors. lighting, and light and shadow, We hope this course can help those who want to get improved in design and illustrating.

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Wingfox – Designing a Cartoon Character from Scratch - The Viking with Lock Teng
https://www.wingfox.com/c/9004 
We were often asked to translate some courses into English or any other language as requested. Our team decides to do whatever we can to satisfy our users' needs. However, to confirm what we had heard and what we are going to do is actually valued, we would like to see and get support from all of you. We'll appreciate your support that helps us decide. Just click and purchase, let us know support from you!

 


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Blender Anime /NPR Environment Course

 

Blender Anime /NPR Environment Course

MP4 | Video: av01 / 0x31307661, 1920x1018 | Audio: aac, 48000 Hz | Duration: 4h 35m | 1.93 GB

Genre: eLearning | Language: English


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Wingfox – Learn ZBrush Stylized Character Sculpting with Qi Sheng Luo 
 http://www.wingfox.com/c/8854 
This tutorial demonstrates the workflow Of stylized character sculpting. The reference Of this tutorial is from the game Mahjong Soul, developed by Catfood Studio. This tutorial has two parts. In the first part, the lecturer will walk you through ZBrush, including its functions and basic, with a case study for you to practice. This part is a quick star for those who has shaky basis. In the second part, the lecturer will explain how to sculpt a stylized character from scratch, including sculpting the character's head and body, coloring, adding cloth and accessories and final rendering. This comprehensive tutorial includes multiple ways of designing a stylized character. After taking this tutorial, you can improve the ability of modeling.

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NMA / New Masters Academy - How to Draw the Costumed / Draped Figure
NMA / New Masters Academy - How to Draw the Costumed / Draped Figure
https://www.nma.art/v3/course-catalog/courses/510388/

  • Learn how to draw the costume and props from reference or from imagination in this immense course by three senior New Masters Academy instructors - Disney art director Bill Perkins, film and game character designer and figure painter Charles Hu, and internationally renowned draftsman Glenn Vilppu. Drawing from live models and photo references, as well as master drawings of the past, you will learn to capture expression, emotion and weighting of the pose as well as shapes and rhythms created by the costume folds. Bill Perkins teach you the action analysis study developed in Walt Disney Studios for animators. Charles Hu will demonstrate how to directly sketch costumed figure using many different media and how to apply language to your drawing. With Glenn Vilppu you will learn the seven major folds as well as approaches for using drapery to push the gesture of the pose and showing the form beneath in the case of clothing, as well as how different weights of fabrics behave differently.
  • This course is perfect for fine artists, entertainment designers, comic & anime artists, and animators as well as portrait painters or for anyone who wants to draw or paint drapery from observation or imagination.

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NMA / New Masters Academy - From Paper to Canvas
NMA / New Masters Academy - From Paper to Canvas
https://www.nma.art/v3/course-catalog/courses/601021/
In this 10-week course, internationally renowned artist Joseph Todorovitch teaches you his tonal approach to figure drawing, which is designed and tailored specifically for painters. In the first half of the course, you will learn to draw the figure while focusing on value masses, shape design, and edge quality in relation to the form. You will study a procedural approach that forces you to work simple, then gradually progresses to more complexity. The second half of the course will be devoted to applying this approach in oil painting. After analyzing the connection between the two mediums, you will be introduced to color mixing and color theory. This course will guide you through how to create drawings as preparatory studies for paintings, and provide you a fundamental understanding of figure painting.


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NMA / New Masters Academy - Art Anatomy for Beginners
NMA / New Masters Academy - Art Anatomy for Beginners
https://www.nma.art/v3/course-catalog/courses/604040/
In this 6-week course, renowned painter Steve Huston will provide you an introduction to human anatomy. You will study how he uses the perspective of aesthetics and mechanics of motion, to deconstruct the anatomy of a human figure. You will learn how to simplify the structures of the figure, in order to create compelling and effective drawings. Following the traditional approach of historic drafts persons like George Bridgman and Burne Hogarth, this course will provide you a concrete foundation of anatomy, tailored specifically for artists.


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MegBittonProductions - Tonal Balancing Mini Fundamentals
MegBittonProductions - Tonal Balancing Mini Fundamentals
https://megbittonproductions.com/products/tonal-balancing-mini-fundamentals
Previously included in Foundations of Tonal Balancing, NOW available separately! Included with purchase is the instructional video Jessica taught with in her foundations class! Learn the fundamentals you will need to take your understanding of tonal balancing skills and knowledge to the next level!


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MegBittonProductions - Beginner Compositing Basics Mini Fundamentals
MegBittonProductions - Beginner Compositing Basics Mini Fundamentals
https://megbittonproductions.com/products/beginner-compositing-basics-mini-fundamentals
Previously included in Foundations of Beginner Compositing, NOW available separately! Included with purchase is the instructional video and background Jessica taught with in her foundations class! Learn the fundamentals you will need to take your understanding of creating beautiful beginner composites to the next level!


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Kyle Webster - Illustrating in Adobe's Fresco - Full Master Class
https://masterclasses.iamag.co/programs/kyle-webster-illustrating-in-adobes-fresco 
With version 3.0 of Adobe Fresco now released, the app has evolved into a versatile and powerful drawing and painting solution for digital artists.  Fresco is a free app for iPad, iPhone, and numerous Windows devices.  Kyle Webster, a member of the team that built Fresco, will guide you through an overview of the tools and features and then highlight some of the more advanced capabilities of the app, such as motion tools, guided perspective drawing, Live Oil and Watercolor brush workflows, vector shapes and brushes, Capture pattern generation, and more

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Jonny Duddle - Designing Characters
https://masterclasses.iamag.co/programs/jonny-duddle

Watch the Master Class and Interview from Jonny Duddle in this special playlist dedicated to Character Designs


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The Art Of James Paick

 The Art Of James Paick

https://videos.iamag.co/programs/james-paick-concept-art-for-the-game-industry

Take a tour with James Paick of his work and learn more about his philosophy, creating concept art for the movie and game industry


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Jaime Jasso - One Man Army VFX
https://masterclasses.iamag.co/programs/jaime-jasso-on-man-army-vfx-c9ef21 

From a career at ILM to freelance how to master all tools to create your next step project

 


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Ryan Woodward : Tips for Animators
 Ryan Woodward : Tips for Animators

https://videos.iamag.co/programs/ryan-woodward-career-tips-aa7e95

Get some valuable tips from Ryan Woodward about Animation


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Mattepaint - Intro To Terrain Creation - Part 1
Mattepaint - Intro To Terrain Creation - Part 1
https://mattepaint.com/academy/tutorial/intro-to-terrain-creation-part-1/
Discover the joy of working with procedural terrain creation software, Gaea, in this intro to terrain software tutorial. This is a quick-start tutorial designed to get you up and running with software like Gaea, rather than get bogged down in the details of what all the nodes do and how to control them. By the end of the 20 minutes you'll be able to download the free version of Gaea and start playing around creating your own terrains!

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Mattepaint - Halfway to Black
Mattepaint - Halfway to Black
https://mattepaint.com/academy/tutorial/halfway-to-black/
Here we'll take a look at a method to integrate any object into a scene. The halfway to black method is valid for almost every integration scenario and will fundamentally shift your understanding of lighting and integration! We've included a PSD for you to download and try this technique for yourself. let's do it!

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Mattepaint - Advanced Camera Projections in Nuke
Mattepaint - Advanced Camera Projections in Nuke
https://mattepaint.com/academy/tutorial/advanced-camera-projections-in-nuke/
Camera projections are a key technique for Matte Painters to understand. The process involves "projecting" an image through a camera and onto 3D Geo. If there's a live-action plate shot, that is usually used as the projection camera and then cards and basic geometry are setup for each projection to appear on. In this Tutorial we will use the tracked camera created in the Camera Tracking in Nuke Tutorial to continue with our projection setup. We'll use Nuke to generated a dense point cloud to guide our alignment, then add cards and cubes to "catch" the projection layers created in Photoshop!

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Gumroad - Dan Kenton - Revolver Texturing Tutorial
Gumroad - Dan Kenton - Revolver Texturing Tutorial
https://dankenton.gumroad.com/l/Revolver

  • 12 hours of narrated texturing with my thought process and revisions | My model that you can load into any version of painter you wish (im using 9.0 but this can be followed in any version) | A couple of stencils that are used | My pur ref File | My stripes that are used for the wood | All of the Normals and AO maps needed to texture (I bake curvature, ID, etc inside painter)
  • This is an intermediate tutorial geared towards people with a basic understanding of how to navigate and use Substance painter

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Gumroad - 3dex - Stylized Game Model Tutorial - Axe
Gumroad - 3dex - Stylized Game Model Tutorial - Axe
https://3dex.gumroad.com/l/TutorialWeapon

Instructor : 3DEX | Duration : 6 Hours | Level : Intermediate
Covered Topics: Making the Model using Autodesk Maya | UV Mapping the Model using Autodesk Maya | Preparing the model for Zbrush | Sculpting in Zbrush | Texturing using Substance Painter | Lighting and model rendering using Marmoset Toolbag
Fully Narrated instructional videos on how to create a Stylized Game Weapon. Learn how to model, Uv, prepare model for sculpting, and texturing the model with a full workflow series of videos.

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