
Motion Design School – Fake 3D Walkcycles in After Effects
https://motiondesign.school/courses/fake-3d-walkcycles-in-after-effects/
You will learn how to create fake 3D that will look so realistic that no one will ever get how you do that. I will teach you all my tricks and life hacks on the example of this cute little pigeon.
What is this course about? Learn how to tame this pigeon from start to finish in After Effects. In this masterclass, we will be talkin’ about Faux 3D, Puppet Tool & a small dose of frame-by-frame animation.
I will also guide you through some of my techniques, my workflow, and custom expressions. Better keep this folk as wiggly as possible, right?

- With this Photoshop Semi Black and White Tutorial you can convert your landscape images into stunning black and white images with a soft color tone. A black and white image has incredible colors. A colored image can transfer the mood of the image better. In this Photoshop Semi Black and White Tutorial you will learn how you can combine the best of both worlds. Max Rive's unique Semi-black and white conversion finds the perfect balance between them. This Photoshop Semi Black and White Tutorial is also a from start to finish tutorial - not only the semi black and white conversion is included, also all other editing techniques will be demonstrated. Have a look at the before and after slider to see what this Photoshop Semi Black and White Tutorial can do with your image.

- Create stunning light rays in your landscape photo with this Photoshop Light rays editing and post processing Tutorial by Max Rive. Light rays are more than welcome when shooting into the sun. They not only look spectacular, but they also work as a leading line to a strong subject – the sun. With this Photoshop Light Rays editing and post processing Tutorial, you can also apply this light effect to your landscape photos. This can either be your existing photos with little light rays visible, or with photos with no light rays at all. This Photoshop Light Rays editing and post processing Tutorial will also concentrate on showing both incredible shadow and highlight details - while still maintaining incredible contrast.

- With this Landscape Post Processing Course, you will create the ultimate colors in your landscape photo. All the latest color editing techniques and tricks will be demonstrated on this photo from Peru. White balance, split-toning, color calibration, selective color, color balance, color painting, adding color haze and more. This Landscape Post Processing Course will also cover all kinds of other editing techniques - including a focus stack on the foreground flowers. Learn how to combine your focus stacked images with 100% clean results - regardless if the photos were perfectly taken! In this Landscape Post Processing Course you will also get all the other usual editing techniques from Max Rive. This will help you to create the best light, contrast and mood in your landscape image. You will also find the RAW images for download. The course itself can be streamed and downloaded.
- Discover the color grading secrets of Hollywood by color grading a scene from the massively viral short-film hit Anomaly.
- Learn the difference between color correction and color grading, how to fix problem shots, match multiple shots together and create a cinematic look that sets you apart.
- If you’ve been looking for the all encompassing course for becoming a colorist of your own films in DaVinci Resolve look no further than this free 1-hour masterclass.

Rebelway - Mastering Destruction & FX in Houdini
http://www.rebelway.net/mastering-destruction-and-fx-in-houdini
LEARN THE ADVANCED WORKFLOWS REQUIRED TO CRAFT PRODUCTION-QUALITY DESTRUCTION FX Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable. It’s time to shake the ground and tear down the house! Destruction is the bread and butter for any seasoned FX artist. In this course, we will show you all of the different ways you can develop production-quality destruction. This class will test and push your skills to the limit.


Rebelway – Water FX in Houdini
https://www.rebelway.net/water-fx-in-houdini/
THE ULTIMATE GUIDE TO CREATING WATER SIMULATION USING HOUDINI CRAFT WORLD-CLASS WATER FX USING HOUDINI Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable. Make a big “splash” with this dive deep into water FX in this extensive masterclass. Learn how to create a full range of water FX including oceans, crashing shore waves, and diving whales. Don’t forget your umbrella with this one.
Rebelway - Houdini Advanced FX Rise - Houdini tutorial
https://www.rebelway.net/advanced-houdini-fx-course-rise
Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable. Advanced Houdini FX – Rise is designed to push you beyond what you thought was possible. We will tackle all the major FX you will come across in a daily studio environment.

CGMA - Intro to Substance for Environment Art with Ben Keeling
https://www.cgmasteracademy.com/courses/55-fundamentals-of-substance-for-environment-art
A 6-week course using the Substance Suite to create pattern based, hard-surface, and organic materials. Students will learn how to create an asset in a texturing pipeline.
CGMA - The Art of Color and Light With Ryan Lang
https://www.cgmasteracademy.com/courses/73-the-art-of-color-and-light/
The Art of Color and Light is an exploration of the properties of color and light under a variety of conditions. This is an essential stage in concept art that develops mood and communicates the narrative of the story by means of visual cues. Students will learn to render their artwork with the intent of developing a scene that expresses meaning and direction. Through art study lectures and practical application, students gain insight into the techniques required to develop imagery designed for conceptualization in the entertainment industry.

This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.

Duration 10 Week | Video: 1080p

- An 8-week course introducing students to linear perspective systems; students will explore a variety of basic and complex laws to convey the illusion of dimensional forms in space
- In this class students will learn 1, 2 and 3 point perspective systems building upon existing knowledge, from either the Fundamentals of Perspective course or otherwise. The goal is to get a working knowledge to design a space and then be able to draw various accurate views of it. Understanding that will give the artist a natural sense for perspective and be able to touch on subjects like visual narrative and point of view. By the end of the class, students should be able scale a character properly in space and to intelligently position a camera or point of view of their choosing inside a designed world. *Note: This class can be taken digitally or traditionally, but it is strongly suggested to take it digitally since all demonstrations will be done in Photoshop using a tablet.

- A 10-week course in which students will learn to approach 3D game level environments with a design perspective
- In this course you will get a complete deep dive into what it takes to become a capable level designer in games, and will get hands on creating AAA game spaces. Blocking out levels in game engines is one of the biggest responsibilities for an LD, but you’ll also learn other aspects of designing your own worlds and how to work with other teams to make them larger than life. From preparation to whitebox, blueprints to playtesting, we will tackle each element that makes a strong Level Designer.

- A 6-week course where students will learn how to work within Node Based Shader systems, apply modular thinking when authoring Material Shaders, and how they can optimize them for Production Limitations and Guidelines
- The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in Unreal Engine or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics.

- A 10-week course where students will develop a fully-realized environment, understand modular construction, and current day workflows for asset creation in the Unreal 5 engine.
- In this course, students will be taught how to break down references and develop a list of reusable modular assets, utilizing trims, tileable and unique texture sets and working with multiple workflows to determine the best industry standard method. With this list, students will then use both Maya and the Unreal Engine 5 to create a fully realized environment with portfolio screenshots. The class will cover: Unreal Engine 5, Maya (or equivalent), Substance Painter, Photoshop, Marmoset, and more. By the end of the course, students will have an understanding of modular construction and workflow creation of assets, knowledge of the Unreal 5 engine and current day workflows for asset creation, create proper PBR textures, and generally master material creation for Unreal. Students will also be able to compose, light, and render a scene in Unreal Engine 5. The class will cover: – Unreal Engine 5, Maya (or equivalent), Substance Painter, Photoshop, Marmoset, RizomUV
CGMA - Rigging for Games https://www.cgmasteracademy.com/courses/12-rigging-for-games An 8-week course focused on developing game-ready rigs in Maya This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
CGMA - Stylized Characters in 3D http://www.cgmasteracademy.com/courses/109-stylized-characters-in-3d The main objective of this class is to understand the process of creating a stylized character, and to have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down a foundation with fundamentals of the form. Students will go from primary forms to secondary forms which really boils down what it takes to make a stylized character. Furthermore, the course will go over features of the body and face to create that sense of appeal. What students will get out of this class is understanding how to get a stylized character from start to finish.
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