Artstation - Stylized Plaster Wall Tutorial, Vol.4
https://www.artstation.com/marketplace/p/lbK0v/stylized-plaster-wall-tutorial-vol-04

How to make Stylized wall in Substance Designer

In the continuation of the designer training series, we will take a new style in this series and learn how to make a stylized wall with two different wooden structures in the designer. In these process videos, you see all steps in the designer that we take to reach the result.

 


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Artstation - Super Human Anatomy for artists course
https://www.artstation.com/marketplace/p/W39M5/super-human-anatomy-for-artists-course

So you wanna learn how to make bulky human beings with lots of muscles and scary physicque? 

Yeah, this course will teach you that.

You want to be able to draw or sculpt Conan the Barbarian, Superman, Wolverine, or any of your favourites superhero, or even invent new one? 

Yeah, this course will help you with that too.

Or you just want to improve your human body and face anatomy skills to be a better character artist? 

And again Yes! This course will definitely help you improve your anatomy skills!

I welcome you to Super Human Anatomy course. My name is Niko, and i will be your host for this course. I am a 3D character artist and tutor, i have a youtube channel with over 30k subscribers with anatomy and sculpting as a main topic. I work in the game indsutry since 2007 and i am pretty passionate about teaching young artists the skills i developed over the years.

 


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Artstation - Master CreatingOptimized Sci-Fi Space Station Door In MAYA 2024 and Substance 3D Painter
Artstation - Master CreatingOptimized Sci-Fi Space Station Door In MAYA 2024 and Substance 3D Painter
https://www.artstation.com/marketplace/p/VmP9B/master-creatingoptimized-sci-fi-space-station-door-in-maya-2024-and-substance-3d-painter
In this tutorial we are going to make a high quality prop from "Fort Solis"  game in MAYA 2024 and Substance 3D painter and in 8hr Unnarated tutorial you will learn how to model a high quality game asset texture it using Substance Painter and finally rendering with Marmoset Toolbag 4

 


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ArtStation - Graphic Composition I + IIArtStation - Graphic Composition I + II
 ArtStation - Graphic Composition I + II
 https://www.artstation.com/sathishart/store/3NAk/graphic-composition-ii
https://www.artstation.com/sathishart/store/Jrjk/graphic-composition
In this tutorial, I will be sharing my process for graphic composition sketching, mainly focused on Environment concept art.

 


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Artstation - LeVuong Portrait Painting - Full video process + Brushes
https://www.artstation.com/marketplace/p/ygD/portrait-painting-full-video-process-brushes

Full video process + Brushes

HD MP4 video download, Size 717 MB, Duration 166 minutes, Resolution 1080p

user Themelli     

Artstation - Painting portrait - Line to Color by Naranbaatar Ganbold
Artstation - Painting portrait - Line to Color by Naranbaatar Ganbold

http://www.artstation.com/naranbaatars/store/Vkbj/painting-portrait-line-to-color

This is final part of my portrait painting series tutorials.
In this tutorial I will share similar process of my personal and client work.
Videos are combination of real time and speed up with notes and text commentary.

 


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Artstation - Simple Storytelling - Theory & Application

http://www.artstation.com/htartist/store/7RKd/simple-storytelling-theory-aplication

This product showcases one of the ways I approach storytelling, it has a simplified theory which is explained in a separate video, a demo which is real time and showcases the process of developing an image. As a bonus you receive 2 PSD files, with step by step, showcasing the whole process.

user Themelli     

Artstation - [Tutorial] Real-TimeGame-Ready Hair Creation

Artstation - [Tutorial] Real-TimeGame-Ready Hair Creation

http://www.artstation.com/marketplace/p/nRD1/tutorial-real-time-game-ready-hair-creation

I've made a tutorial for you, where I will walk you through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software). I will show you how to generate hair particles, and prepare them for texture baking. Later I'll demonstrate how to prepare hair cards, and organize your work.


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Artstation – Stylized Game Asset

Artstation – Stylized Game Asset

http://www.artstation.com/marketplace/p/YPAa/tutorial-stylized-game-asset

All the modeling videos come with an FBX file, that represents, the beginning of the video. That means if you are only interested in learning about one certain aspect of the tutorial, you can just start from any video and use my files!


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Artstation - Full Process Video - Pascal Blanche
Artstation - Full Process Video - Pascal Blanche
 https://www.artstation.com/pascalblanche/store/aBzN/full-process-video
FULL PROCESS VIDEO of my "CURSED"  Illustration Over 4 hours of videos (no time lapse)
VIDEO 1: 3dsmax posing and staging using Vitaly Bulgarov's armors and 3D Kitbash assets
VIDEO 2:Zbrush modelling and rework
VIDEO 3:Keyshot composition/shading/lighting
VIDEO 4:Photoshop touch up from the rendering  to the final illustration.

 


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Artstation - Fundamentals Course - A guide for starters in art
Artstation - Fundamentals Course - A guide for starters in art
http://www.artstation.com/htartist/store/y7M8/fundamentals-course-a-guide-for-starters-in-art
This release is for starters and beginers in art, meaning the content is towards people that want to understand fundamentals. The pack contains videos with theory and applied theory, guidance and practices for you to get a hang on how art works

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Artstation - LASSO PAINTING TUTORIAL by Armand Serrano
Artstation - LASSO PAINTING TUTORIAL by Armand Serrano
https://www.artstation.com/armandserrano/store/POWP/lasso-painting-tutorial
"A simple step-by-step process I use when I have to make a quick turnover of environment design, values, and color during production.

user Themelli     

Entagma - Kinefx 101
Entagma - Kinefx 101
https://entagma.com/courses/kinefx-101/
General Houdini UI/UX knowledge, SOPs basics, Basic understanding of animation techniques


user Themelli     

Animawarriors - MasterCartoon: Shot#6 \
Animawarriors - MasterCartoon: Shot#6 "Acting Shot - Blah Blah Blah"
https://animawarriors.thinkific.com/courses/stream-mastercartoon-shot-6-acting-shot-blah-blah-blah
LEARN: How to plan an acting shot for a cartoony shot : the self observation. Main workflow for an acting : Golden Poses, Key Poses, Accents, Mechanical Lypsinc, Creative Lypsinc, Breakdowns and Polish.


user Themelli     

Animawarriors - MasterCartoon: Shot#5 \
Animawarriors - MasterCartoon: Shot#5 "Karate Moves"
https://animawarriors.thinkific.com/courses/stream-mastercartoon-shot-5-karate-moves
LEARN: Basic drills to work on a shot done on 2's. Pose to pose workflow under the "limited animation" philosophy. How to plan your timing ahead for a good balance in snappiness/effective results & doing poses for camera deformation . Multiple limbs.


user Themelli     

Animawarriors - MasterCartoon: Shot#4 \
Animawarriors - MasterCartoon: Shot#4 "Flying Away"
https://animawarriors.thinkific.com/courses/stream-mastercartoon-shot-4-flying-away
Explore how we do a straight ahead animation. Going with the flow requieres a certain amount of experience and skillset to apply the techniques that we are already very familiar with, so this is a pure exercise of free style animation on the go.


user Themelli     

Animawarriors - MasterCartoon: Shot#3 \
Animawarriors - MasterCartoon: Shot#3 "AGH! Scared Take."
https://animawarriors.thinkific.com/courses/stream-mastercartoon-shot-3-agh-scared-take
MasterCartoon: Shot#3 "Agh! Scared Take". Learn: High performance in cartoon making for feature level. High complexity on workflow. First blocking pass, blocking advance and spline. High frame by frame detailed work. Big distortions, waves.


user Themelli     

Animawarriors - MasterCartoon: Shot#2 \
Animawarriors - MasterCartoon: Shot#2 "Suspicious Looking. Close up Shot!"
https://animawarriors.thinkific.com/courses/Stream-mastercartoon-shot-2-suspicious-looking-close-up-shot
MasterCartoon: Shot#2 "Suspicious Looking Shot". Learn: Composing an interesting timing. Isolated animation. Focusing the work in a concrete part of the character. Medium complexity workflow and spline. Medium work frame by frame, adding extra


user Themelli     

Animawarriors - MasterCartoon: Shot#1 \
Animawarriors - MasterCartoon: Shot#1 "Hi Toy, Intro Shot"
https://animawarriors.thinkific.com/courses/Stream-mastercartoon-shot-1-hi-toy-intro-shot
MasterCartoon: Shot#1 "Hi Toy. Intro Shot". Learn: Strong and appealing posing. Basic workflow, from blocking to spline. Basic Spline workflow. Basic work frame by frame. Basic multiple limbs and smears work.


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Entagma - VEX 101
Entagma - VEX 101
https://entagma.com/courses/vex-101/
Recommended Prerequisites: General knowledge of Houdini’s UI/UX, Basic knowledge of SOPs, Optional: Basic scripting knowledge in e.g. Processing, Arduino or Python
This course teaches the basics of Houdini’s built in scripting language, VEX.


user Themelli     

Max Rive Photography - Photoshop Sunstar Creation Tutorial
Max Rive Photography - Photoshop Sunstar Creation Tutorial
https://maxrivephotography.com/collections/photoshop-landscape-tutorials/products/photoshop-sunstar-creation-tutorial
Max Rive presents, 2 of his most creative techniques in this new Photoshop editing and post processing tutorial. The first technique is his creative, yet perfect focus stacking merging. His second editing technique is his manually sunstar creation technique (a 2023 NEW technique!). His focus stacking technique removes any visible merging lines that comes with the out of focus foreground. This even allows you to take photos handheld instead of a tripod. The sunstar editing and post processing technique is very easy to implement - you just need to know the secret. Just look at the before and after slider and judge it yourself! This brand-new editing and post processing tutorial comes with an introduction discount for a limited time only.


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Entagma - Vellum 101
Entagma - Vellum 101
https://entagma.com/courses/vellum-101/
Recommended Prerequisites: Basic Houdini knowledge (UX/UI), Basic knowledge about SOPs, A (very) basic understanding about physics
Premium Course on Vellum, the new XPBD based dynamics system first added to Houdini 17.5 and ever expanding since. Maybe one of our personal favorite amongst our courses, touching on very diverse topics. Fitting for a very versatile physics solver like Vellum.


user Themelli     

 

Entagma - AHTYA – Adding Houdini To Your Arsenal
Entagma - AHTYA – Adding Houdini To Your Arsenal
https://entagma.com/courses/ahtya/
Recommended Prerequisites: Basic understanding of 3D space, Experience in other 3D DCC (Recommended, but not essential), Willingness to work with nodes
Adding Houdini To Your Arsenal (AHTYA) is a beginners guide to procedural techniques in Houdini, covering the essentials to get you started in node based generative techniques.

 


user Themelli     

Proko - Stephen Bauman - The Block In Course
https://www.proko.com/course/the-block-in-course/overview
Are you looking to improve your drawing skills and learn how to create more accurate and confident portrait drawings?  The block in is said to be the most important stage of a drawing. In this course, you'll learn how to use the block in stage to create accurate and lifelike portrait drawings, with a focus on values, structure, and technique.  Through a series of easy-to-follow lessons and exercises, you'll learn how to measure the proportions of your subject, how to block in the basic shapes and values, and how to refine your drawing to bring out the true impression of your subject.  Whether you're a beginner looking to improve your drawing skills or an experienced artist looking to take your portrait drawing to the next level, The Block In Course has something for you. Join the course now and start learning the powerful techniques of the block in method today!

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