PhotoWhoa - Masterclass: How to Take Compelling Street Photography
PhotoWhoa - Masterclass: How to Take Compelling Street Photography
Fundamentals of street photography
The technical side of street photography
Artistic philosophies governing the creative photography process
How to use essential elements, like light & compositions
How to be a street photographer
How to capture beautiful street photographs that tell a story
Keeping moving subject in focus & dealing with difficult situations


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PhotoWhoa - Masterclass: Full Skin Retouching Workflow By Nino Batista
PhotoWhoa - Masterclass: Full Skin Retouching Workflow By Nino Batista

Professional Skin Retouching In Photoshop - Healing Considerations

Dodge & Burn Approaches And Demonstrations

Learn Why Frequency Separation Is Useful

How To Use Frequency Separation In Different Ways

Tips & Tricks About Every Method Throughout

 


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PhotoWhoa - 25 Photography Business Cards Bundle
PhotoWhoa - 25 Photography Business Cards Bundle
PhotoWhoa - 25 Photography Business Cards Bundle
25 Customizable Photographer Business Card PSD in 3 | Different Sizes | Files in AI and EPS Formats | The Ability to Include Your Captures, If Desired | Editable for a Variety of Businesses | Images Not Included, Backgrounds Are Included | 80+ Fonts


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PhotoWhoa - Secrets & Features of Lightroom & Photoshop By Dan Hecho
PhotoWhoa - Secrets & Features of Lightroom & Photoshop By Dan Hecho
Features and Lightroom tricks for various settings
Advanced settings for color correction in Lightroom
Tips for manual color correction
The fastest way to retouch in Photoshop
Tips when working with a face and a female figure
How to make autumn out of summer


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Puremix - Using flex time in Logic Pro X
Puremix - Using flex time in Logic Pro X
In part eight of our Logic Pro X Quickstart Series, Scott Griffin shows you how to manipulate the timing of audio using Flex Time. Flex Time allows for powerful time based performance editing options and is an invaluable technique to understand.


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Puremix - Using flex pitch in Logic Pro X
Puremix - Using flex pitch in Logic Pro X
In part nine of our Logic Pro X Quickstart Series, Scott Griffin shows you how to manipulate the pitch of audio performances using the included Flex Pitch feature. Flex Pitch allows you to perform tasks such as vocal tuning and can also be used to create harmonies and doubles from existing performances.

 


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Puremix - Using drummer in Logic Pro X
Puremix - Using drummer in Logic Pro X
In part ten of our Logic Pro X Quickstart Series, Scott Griffin shows you how to use the built-in performance creation tool, Drummer.


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Puremix - Using Delays

Puremix - Using Delays

https://www.puremix.com/library/tutorials/interviews/using-delays

In this video, famous engineer and producer Ryan West discusses his use of delays and shares his approach to putting space in a track without weighing it down and sweetening vocals without adding garbage.

Ryan has helped define the sound of a style with his work with Jay-Z, Eminem, Kid Cudi, Maroon 5, T.I, Rihanna and Kanye West amongst many others.

Delays are a great alternative to reverb to get a modern sound without that obvious tail. Ryan's techniques use simple plugins and are easy to understand and immediately applicable to any style of music. You will learn about short and long delays, Slapback Delays, Delay Throws, how to create a stereo image with delays, how to treat those delays with compression, distortion, eqs and reverb for better integration and clarity in the mix.

This will save you much time and grief in your the process of turning a demo into a real pro sounding mix with space and depth.


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Puremix - Ulrich Forman \'1234\'
Puremix - Ulrich Forman '1234'
What happens when you change vital pieces of your rig like computers, converters, and outboard gear, along with OS updates and more over a few years; and then have to recall a mix?
In this Puremix Exclusive tutorial, Multi Award Winning Engineer, Fab Dupont, opens the original session for Ulrich Forman's song, "1234" and takes you through his system for recalling a hybrid mix full of analog hardware to reset, reverbs to re-time, and even a stereo tube-preamp to run the entire mix through.


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Puremix - UAD Spark Overview Series
Puremix - UAD Spark Overview Series
Universal Audio’s plugin offerings are some of the most highly regarded processors in the software realm. From accurate recreations of timeless classics to original creations and software instruments, the UAD platform is among the most used studio tools of all time.
These plugins were only available to users with dedicated processing hardware for years. However, thanks to the creation of faster computers and the new UAD Spark bundle, engineers can now run a selection of Universal Audios plugin bundles natively.
In this Puremix series, Alberto Rizzo Schettino goes through each Spark series plugin and breaks down each feature while guiding you through the lesser-known tricks and benefits of each plugin.
Go in-depth on the UAD Spark Series and unlock the potential of these incredible plugins.

 


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Udemy - Music Theory - Chord Progressions & Harmony for Composition
Udemy - Music Theory - Chord Progressions & Harmony for Composition
Learn to write beautiful chord progressions using triads, extensions, functional harmony, and more!

PART 1


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Udemy - Music Theory - Melody, Scales & Modes for Composition

 

Udemy - Music Theory - Melody, Scales & Modes for Composition

https://www.udemy.com/course/mwd-part2/

Learn to compose beautiful melodies using modes, arpeggios, chromatics and more!

PART 1

PART 3


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The Gnomon Workshop - Sculpture 5
The Gnomon Workshop - Sculpture 5
Duration: 4h 45m Format: HD 1280x960
'Molding and Casting the Maquette' picks up where 'Sculpture 2, 'Character Maquettes' left off. Beginning with the sculpture, this four-hour lecture takes the student through preparing the sculpture to be molded, by first cutting the sculpture into separate pieces, right up to pulling plastic casts out of the silicone flexible molds and assembling them. Through an intricately detailed step-by-step process, students will learn how to make a flexible silicone Matrix mold, individual box molds and then how to produce plastic castings of all the sculpture parts. From there it illustrates assembly techniques, covering seaming and patching of the plastic parts, then moves on to priming and getting the student ready for painting and finishing their project, all while exposing the viewer to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding and casting their own projects.


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The Gnomon Workshop - Sculpture 4
The Gnomon Workshop - Sculpture 4
Duration: 2h 30m Format: SD 640x480
'Molding & Casting the Head' picks up where 'Sculpting the Detailed Character Head' left off. Beginning with the sculpture, this four-hour lecture takes the student through preparing the sculpture to be molded, right up to pulling a plaster cast out of the mold. Through a step-by-step process, students will learn a variety of mold making techniques, how to break the sculpture up for individual molding, how to make a flexible silicone Matrix mold, and then on to producing a casting of the sculpture. All while being exposed to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding & casting their own projects.


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The Gnomon Workshop - Sculpture 3
The Gnomon Workshop - Sculpture 3
Duration: 2h 00m Format: HD 1280x960
This lecture introduces the student to sculpting the full-scale head with an emphasis on detail. Beginning with a 1/3 scale concept maquette, this title teaches how to scale up off of a design and build a full scale sculpture from scratch. Sculpting of the facial features is emphasized, with a focus on secondary & tertiary form, including step-by-step techniques used to create wrinkles, skin texture, pores, veins - all the essential components of sculpting realism. The lecture also addresses the important considerations when sculpting for digitization. Every phase of sculpting the head is demonstrated including armature construction, initial block-in, facial features, ears, horns and surface details.


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Udemy - Interior Design Foundations: All-In-One Interior Design
Udemy - Interior Design Foundations: All-In-One Interior Design
The Full Interior Design Toolkit


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Udemy - Expressions in After Effects 2025
Udemy - Expressions in After Effects 2025
Developing animations with expressions in After Effects


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Udemy - Revit MEP 2025 from Zero to Hero
Udemy - Revit MEP 2025 from Zero to Hero
Covering Essentials, Intermediate, and advanced features of Revit MEP 2025


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Udemy - Record metal vocals at home

Udemy - Record metal vocals at home

https://www.udemy.com/course/record-metal-vocals-at-home/

Master the Art of Metal Vocals: Record Like a Pro from Your Home Studio


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Udemy - 21-day guitar challenge

Udemy - 21-day guitar challenge

https://www.udemy.com/course/21-day-guitar-challenge/

Upgrade your technique, groove, feel of harmony, understanding of fretboard and theory in just 21 days.


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Udemy - Autodesk Inventor 2025 - Complete Beginners Guide
Udemy - Autodesk Inventor 2025 - Complete Beginners Guide
Beginner to Intermediate Course for 3D Mechanical Design


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The Gnomon Workshop - Sculpture 2
The Gnomon Workshop - Sculpture 2
Duration: 2h 00m Format: HD 1280x960
Sculpting the maquette (small model) develops not only good technique, but also provides the artist with an understanding of the workflow of a sculpture, ensuring quality and efficiency. Beginning with a clean armature, this lecture takes the student through the entire process of realizing a finished piece. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Complete with narrative theory and practical application, it offers an in depth look at the As, Bs & Cs of the preliminary, intermediary & post sculpture process.


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The Gnomon Workshop - How to Draw Hovercraft and Spacecraft
The Gnomon Workshop - How to Draw Hovercraft and Spacecraft
Duration: 2h 00m Format: HD 1280x960
In this title, Scott demonstrates the basic drawing techniques he uses when drawing hovercraft and spacecraft. The lecture begins with a quick look at several of his past hovercraft vehicle drawings and the strategies employed while drawing them. Next, Scott demonstrates his techniques of drawing eleven different flying vehicles of his own design. He demonstrates his approach to ballpoint pen sketching, chisel-tip pen sketching and pencil sketching. This title is a solid introduction to drawing hovercraft and spacecraft of various shapes and sizes, with a focus on basic perspective drawing skills.


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The Gnomon Workshop - Getting Started in Cinema 4D for Designers
The Gnomon Workshop - Getting Started in Cinema 4D for Designers
Duration: 4h 22m Format: HD 1920x1080
This beginner’s guide for designers aims to break down the barriers that are often faced when incorporating 3D elements into graphic design projects. Following on from Tomasz Opasinski’s Understanding the Principles of Poster Design workshop, this project-based introduction tackles a poster design in Cinema 4D R23, providing a quick-start guide to get designers up and running quickly in Maxon’s 3D software package.
Over 4 hours, Tomasz flattens the learning curve and takes an artist-friendly approach to introduce the core tools in Cinema 4D, sharing how to navigate the viewport, import 3D objects, texture and light your scene, and finally set up the camera for a final render — ready for editing in Photoshop. You’ll journey through the process he uses to craft posters in his creative workflow, which he’s been using for many years to provide designs for the entertainment, advertising, and pre-viz industries.
To celebrate The Gnomon Workshop turning 20 in 2020, Tomasz Opasinski uses our 20th Anniversary as the brief for this design workshop. The final chapter shows how the rendered layers from Cinema 4D are compiled in Photoshop to compose a poster, briefly looking at how Photoshop’s adjustment layers can affect specific layers. The principles taught can be applied to create your very own impressive posters and graphic designs.
The Gnomon Workshop’s iconic sundial logo 3D model is provided as a project file with this workshop.


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