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The beauty of working with modular assets is that it forces you to be creative by exploring how to put the same pieces together new ways. In this course, we'll design and build a crazy tower defense game level using the assets created in the Modeling Modular Game Assets course.




From how to render an animation in Blender, dive into modeling, texturing, lighting, and compositing, all the way to video and sound editing.
Wayne Dixon and Kent Trammell have been doing animated projects together for a few years. And he’s said more than once, “Kent I need to know how you render animations into the final product. I know enough about modeling, I know a lot about rigging, and animation but I don’t know how to make all of that look pretty and finished.”
It’s a lot of work to get an animation finished and looking nice. But the process isn’t over when the animation is complete. It’s also a lot of work to get the animation shaded, lit, and rendered so it’s presentable and, well, beautiful. That’s what this course is all about: Not how to animate but how to make your CG animation beautifully rendered.




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