
The tools you'll need c++ game engine tools C++ is a powerful compiled language SDL2 is a library for cross-platform rendering and input GLM is a math helper library Dear ImGui is a library to create UI for engine tooling Sol is a binding library for modern C++ & Lua Lua is fast and easy to use scripting language We'll try to write most of our engine code from scratch. All these libraries and tools are cross-platform, so you'll be able to code along with either Windows, macOS, or Linux! Is this course for you? The target audience for this course are beginner programmers that wish to learn more about how C++ works in the context of game development. Therefore, students must already know how to code and be familiar with basic concepts of programming and logic. You should be able to write if-else statements, loops, functions, and classes using simple OOP. You do not need to know C++ before enrolling; many successful students have a background in web, mobile, and game development, working with languages like Java, Python, Ruby, Go, Swift, javascript, Ada, Zig, Kotlin, and many others. Pikuma.C.Game.Engine.Programming.part1.rar - 2.9 GB
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