An Unexpected Odyssey
An Unexpected Odyssey | EP.2- Environment Texturing With Substance Painter
In this tutorial, you will unlock the secrets of lighting, texturing and look development to bring your sci-fi environments to life.
I'll guide you through professional project planning and organization, ensuring you stay motivated and efficient in tackling such a large environment scene.
Learn precise techniques like the UDIM workflow, PBR texturing and the powerful ACES workflow.
Create complex smart materials in Substance Painter and automate tasks with Python scripts.
The adventure continues now!

 


user Themelli     

An Unexpected Odyssey | EP.1 - Environment Modeling With Maya

An Unexpected Odyssey | EP.1 - Environment Modeling With Maya

An Unexpected Odyssey | EP.1 - Environment Modeling With Maya

Embark on an extraordinary journey with this tutorial and discover the secrets of modeling a captivating sci-fi environment in Maya.

I'll be sharing with you how to plan and organize personal projects, keep motivation and be efficient in tackling such a large environment scene.

Discover a seamless modeling workflow that thrives on precision, channeling attention towards shapes, forms and harmonious proportions.

Uncover ingenious kitbashing and modular asset strategies that infuse life into your scenes.

The adventure begins now!

https://skart.gumroad.com/l/unexpected-odyssey-ep-1



user Themelli     

Coloso - Artistic Cartoon-Style Character Modeling with ZBrush
Coloso - Artistic Cartoon-Style Character Modeling with ZBrush
We prepared a curriculum comprising 102 chapters, from the utilization of ZBrush tools that extract 2D elements from 3D designs, to using the Best Preview Render (BPR) filter for rendering and exploring poses that enhance a character’s charm.Create cartoon-style 3D characters that captivate audiences and grow into a 3D character modeler equipped with skills and artistic sensibilities using ZBrush alone.

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Coloso - 3D Anime Style Mecha Production in OctaneRender for Blender
Coloso - 3D Anime Style Mecha Production in OctaneRender for Blender
Lino Grandi will guide you to create a fully rigged, ready-for-animation 3D Mecha from scratch using OctaneRender for Blender.OctaneRender for Blender is an extremely powerful and feature complete rendering engine, known for its real-time GPU based photorealism. Let's reveal the features of this amazing tool and learn how to best integrate it with Blender. Explore the powerful synergy between Blender & Octane and improve your future workflow and skills!

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Coloso - 2D Frame by Frame Animation
Coloso - 2D Frame by Frame Animation
An all-in-one class covering frame-by-frame animation, including everything from theories to animation techniques. Award-winning Animation Director Seoro Oh shares his insights, work process, and helpful tips behind his original and outstanding works.

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Coloso Mastering 2D Animation: Beyond the Fundamentals
Coloso Mastering 2D Animation: Beyond the Fundamentals
Subtle to Dynamic Sequences Master Your 2D Animation!

 


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Coloso - 100-Chapter Guide to Solidify Your Coloring Skills Step by Step
Coloso - 100-Chapter Guide to Solidify Your Coloring Skills Step by Step
Beginning with an immersive exploration of the fundamental concepts underlying color, including the intricacies of the color wheel, primary, secondary, and tertiary hues, as well as the dynamic interplay between hue, saturation, and brightness, you'll lay a robust groundwork for your colorful odyssey.

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CGCircuit - Discovering Houdini Vellum 4
https://www.cgcircuit.com/tutorial/discovering-houdini-vellum-4
 
Hi everyone; I'm Arsen Margaryan and I'm very excited to show you the 4th part of one big project called Discovering Houdini Vellum, which is all about vellum grains and vellum fluids, and this is probably the most fun and juicy part of this big project. This lesson is a follow-up of the previous series, and I strongly suggest you watch it only after you master the previous vellum series. Now some details about this lesson. We will explore in depth all the properties related to them, and also do many interesting and practical tasks that will greatly improve your toolbox since the Vellum is one system where all types can interact with each other, and by adding sand and liquid to this system, you can already do crazy things, which are almost impossible to do without a Vellum. I also want to say, that the concept of vellum itself is such that it can be endlessly expanded, in terms of adding new types of simulations, as well as new constraints for more control and so on, which developers are already doing successfully. So I strongly urge everyone to study vellum in detail since there is a huge potential there, and all these four series I have made will greatly help you in this matter because they cover a large amount of these vast capabilities.

 


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CGcircuit - Discovering Houdini Vellum 3
CGcircuit - Discovering Houdini Vellum 3
https://www.cgcircuit.com/tutorial/discovering-houdini-vellum-3

Hello everyone, my name is Arsen Margaryan, and I am very glad to introduce you to the third part of the series Discovering Houdini Vellum, which is a logical continuation of the second series.

So, This time, the main focus is on the vellum's powerful soft bodies and all the adjacent constraints.
To be more clear, let me list each of them. So, in detail will study the vellum strut constraint, pressure constraint, tetrahedral stretch constraint, tetrahedral volume constraint, and tetrahedral fiber constraint.
We will carefully analyze all the details about them, on specific examples without any exception, as I did in the previous series.
In addition to soft bodies, we will also study the vellum rest blend and reference frame nodes in detail, and throughout the entire lesson, we will perform interesting and practical tasks that you can often encounter.
So, I hope you enjoy the lesson and wish you a good viewing.

user ReUploader     

CGcircuit - Discovering Houdini Vellum 2

 

CGcircuit - Discovering Houdini Vellum 2

http://www.cgcircuit.com/tutorial/discovering-houdini-vellum-2

Hello everyone! my name is Arsen Margaryan, and I am glad to present to you the second part of my tutorial dedicated to Houdini Vellum, which is a logical continuation of the first part, so I strongly recommend watching it only after viewing the first volume.
Well, now I want to briefly describe the content of this lesson.
So, throughout this tutorial, we will take a detailed look at the vellum hair constraint, attach to geometry, stitch points, glue, weld, and finally the shape match constraint.
Since the base of this tutorial is the official documentation, we will study all the properties with respect to these constraints without any exception, similar to the documentation, and we will consider all this on specific examples, as I already did in the first volume.
I will also teach you many ways to manipulate these constraints using simple vex expressions.
In fact, these two volumes contain a huge amount of material regarding Houdini vellum, which I hope will come in handy in your future projects.


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CGCircuit - Discovering Houdini Vellum

CGCircuit - Discovering Houdini Vellum

http://www.cgcircuit.com/tutorial/discovering-houdini-vellum

I am excited to introduce to you my new tutorial, which is dedicated to Houdini vellum.

What can be said about vellum? So, After the vellum was implemented in Houdini, it has become a much more powerful and self-contained program, as it expanded the list of Houdini's capabilities to perform many types of simulations, namely cloth, hair, soft-body, and grains.

Of course, before that, it was also possible to perform such kinds of tasks, but vellum has revolutionized these areas, and introduced a new approach to solving such tasks, and brought enormous potential.


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CGCircuit - Applied Houdini Rigids 6
https://www.cgcircuit.com/course/applied-houdini---rigids-vi
In Rigids VI, we'll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of naive approaches will be discussed, while demonstrating advanced constraint chaining, positioning, and orienting techniques to overcome them. Once created, we'll strategically break both the chain links and their constraints as well. Other topics include creating and understanding a hinge constraint, having a bunch of coins fall out of the safe, and some fun approaches to making magical lighting and particle effects! And as always, a whole bunch of production-ready tips and tricks to streamline the whole process will be implemented as well.
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One, A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

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Applied Houdini - Liquids IV
https://www.cgcircuit.com/course/applied-houdini---liquids-iv
 

Applied Houdini Liquids IV - Fluid Interaction is here to show you how to control a complex liquid simulation using the Vellum Solver. We'll combine various ingredients with unique physical properties into a big bowl of ramen in order to show off the kind of interaction that Vellum makes possible. For each of them, we'll go over the external forces and internal properties that enable realistic physical behavior as well as enable art direction. And as usual we'll dive deep into how the simulation actually works, so that we can solve issues with buoyancy, collisions, simulation stability, rendering and a whole lot more. We'll finish up by processing our results into nice looking geometry and rendering in Karma, paying particular attention to capturing the soupy look of the ramen broth. Start making sophisticated liquid simulations now, with Applied Houdini Liquids IV - Fluid Interaction!  Applied Houdini is a production quality oriented series created by Steven Knipping (imdb.com/name/nm3725241/), who has worked as a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic on films including Star Wars: Rise of Skywalker, Avengers: Endgame, and Space Jam 2. Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

 


user ReUploader     

Artstation - Creating a Painted Wood Material in Substance Painter

Artstation - Creating a Painted Wood Material in Substance Painter

http://www.artstation.com/marketplace/p/MGKJo/creating-a-painted-wood-material-in-substance-painter

In this tutorial we will go over creating a Painted Wood Material in Substance Painter. We will make use of different features of Substance Painter to create this Smart Material. You can use this material on any your project or model. We will start by adding a Base Layer of Wood and then we will build further upon that adding different layers to make the material more realistic. We will add a Paint Layer and add some scratches and damages to it to give the material a better feel. We will finish the material by adding some Dust layers and Roughness Variation. At last we will learn to create a Smart Material out of all this and then we will try adding this material onto a different model and try to customize the look of it.


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ArtStation - Creating a Medieval Town Environment – Using UE5 & Blender
ArtStation - Creating a Medieval Town Environment – Using UE5 & Blender
Learn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.

user Unity     

 

Vertex School - Character Design for Games with Kory Hubbell
Vertex School - Character Design for Games with Kory Hubbell
Design First is an essential key to create amazing character art. In this course, Kory Hubbell teaches character design using the three S's: Story, Shape, Style.

 


user Themelli     

Udemy The Ultimate Drawing and Painting on the iPad with Procreate
Udemy The Ultimate Drawing and Painting on the iPad with Procreate
Think drawing is too hard? Learn everything you need to know about Procreate with hands on drawing lessons.


user Themelli     

ArtStation - Cinematic Concept Art in Blender – Full Course
ArtStation - Cinematic Concept Art in Blender – Full Course
In this course, I will teach you my approach for cinematic concept art from start to finish. It is aimed towards concept artists of all levels, though the blender techniques demonstrated will require some prior experience in basic navigation and modeling. I am using Blender and Photoshop as well as some paid plugins and assets from Quixel Megascans.

user Unity     

 

Udemy Intro to Python 3 for Maya 2022
Udemy Intro to Python 3 for Maya 2022
Learning python as an Artist while understanding everything!

 


user Themelli     

 

Concept Art for Games & Movies in Blender + BLEND FILES
Concept Art for Games & Movies in Blender + BLEND FILES
We looking at 10h of narrated content + another bonus 3h of narrated content + BLEND SCENES + gonna add some moar soon.
This time around I'm taking my time to explain the WHOLE process behind one of my favs workflows, not just the technical Blender stuff - I'm tryin hard to convey why I'm making certain steps, art choices n creative ones too and everything ties to fundamentals, that's why the tut is a lenghty one, but it also means it's more beginner friendly! You still need to know your donuts though and be familiar with basics of modelling and texturing in Blender, but other than that you good to go :)
We focus on building the environments, I've included some characters, but I'm not diving deep into character concept art (or character rigging) in this tut. The only addon you might need is HardOps (+Boxcutter, and maybe Simply Cloth if you want those juicy fabrics) and for smooth workflow RTX 3000 series, scenes saved in Blender 4.3 (will add 3.6 scenes too as Blender pre 4.0 just runs smoother:')

 


user Themelli     

 

ArtStation Marketplace – Brush Set For Graphic Composition
ArtStation Marketplace – Brush Set For Graphic Composition
ArtStation Marketplace – Brush Set For Graphic Composition
ArtStation Marketplace – Brush Set For Graphic Composition
ArtStation Marketplace – Brush Set For Graphic Composition
English | Video: 1080p | Photoshop Brushes | PSD 
https://www.artstation.com/marketplace/p/a7zW/brush-set-for-graphic-composition

 

 

The brushes are crafted towards making graphic sketching. These are the brushes that I use every day for my Ideation sketches & thumbnail concept.


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Udemy Blender Environment Artist: Create 3D Worlds 2024
Blender Environment Artist: Create 3D Worlds
https://www.udemy.com/course/blenderenvironment/
Learn Blender 2.8 basics & its Eevee Rendering Engine. Create 3D Assets For Video Games & Make Unique Environment Props

user Themelli     

 

VFX Grace – Blender Creature Effects The Complete WorkFlow Modeling
ArtStation - Blender Creature Effects Tutorial - Texturing Section
https://www.artstation.com/marketplace/p/GOMzv/blender-creature-effects-tutorial-texturing-section
In the modeling section, we will guide you through the entire process, from finding and analyzing references to creating a highly realistic wolf model in Blender. We will learn how to examine the physical characteristics of a wolf, focusing on the proportions and structures of the head, body, and limbs. Starting with sculpting the large shapes, we will progress to detailed modeling and adding texture details. Along the way, we will cover both theoretical knowledge and practical experience in topology, gradually shaping a realistic wolf model.

 


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Charcoal Look In Photoshop
Charcoal Look In Photoshop
MP4 | Video:1280x720 | Project Files| Duration: 2h | 850 MB
In this video you’ll learn how to achieve “charcoal” look in your painting!

user Themelli     


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