The Gnomon Workshop - Sculpting the Planes of the Head

The Gnomon Workshop - Sculpting the Planes of the Head

https://thegnomonworkshop.com/workshops/sculpting-the-planes-of-the-head

Duration: 3h 30m | Format: HD 1920x1080 | Software Used ZBrush, Reality Capture

Successful head sculpture begins with understanding where the vertical/horizontal planes and facets are, and the fundamental relationship the features have with them. In this tutorial, figurative artist and educator John Brown breaks down the life-size male head into a series of planes and facets, establishes the facial feature land marks, discusses depth, creating shadows and shares valuable techniques for sculpting the best head possible. John also demonstrates how to use templates, translate a 2D drawing to 3D, symmetry tricks, how to model a hard surface, and create a light-weight full-scale armature. As supplementary featurettes, we visit 3DScanLA and demonstrate the process of creating a digital model through Photogrammetry scanning, how to import into ZBrush, and the basics of cleaning up scanned data to create a 3D print ready model.

 


Lessons

00. Preview

01. The Armature

02. Templates

03. Modeling The Outlines

04. Landmarking and Draft

05. Facets

06. Back to the Silhouette

07. The Profile Silhouette Cont'd

08. The Ears

09. Refining the Mouth

10. Dialing Facial Features

11. The Eyes

12. Ear Details

13. The Neck

14. Symmetry

15. Finishing the Eyes

16. Finishing and Polish

The Gnomon Workshop - Sculpting the Planes of the Head

sculpting-the-planes-of-the-head.part1.rar - 3.0 GB

sculpting-the-planes-of-the-head.part2.rar - 2.7 GB

 


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