FlippedNormals – Modeling & Texturing a Dinosaur for Production | Complete Edition
Learn how to model and texture a full dinosaur from start to finish! You’ll gain extremely valuable industry knowledge and can be applied to any project, from VFX to real-time. Covering concept sculpting in ZBrush, doing retopo in 3D Coat, detailing the dinosaur with custom alphas, UV mapping, polypainting in ZBrush, painting in Substance Painter, exporting maps and finally rendering in Marmoset Toolbag.
Software 3D-Coat, Marmoset Toolbag, Maya, Photoshop, Substance Painter, ZBrush MODELING CHAPTER LIST 00 – Overview 01 – Uvs 02 – Project Details to Low polymesh 03 – Colors Part 1 03 – Colors Part 2 03 – Colors Part 3 04 – Export everything 05 – Tweaking Texture in Substance Painter 06 – Rendering TEXTURING CHAPTER LIST 00 – Overview 01 – References 02 – Blockout 03 – Overpainting 04 – Layer Sculpting – Part 1 04 – Layer Sculpting – Part 2 04 – Layer Sculpting Part 3 05 – Creating Alphas 06 – Details Part 1 06 – Details Part 2 06 – Details Part 3 07 – Retopology – Part 1 07 – Retopology Part 2 08 – Posing 09 – Set Ideas 
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