CGMA - Level Design for Games https://www.cgmasteracademy.com/courses/46-level-design-for-games A 10-week course in which students will learn to approach 3D game level environments with a design perspective
In this course you will learn to approach 3D game level environments from a design perspective. The lectures will explore theory of games, shape composition, architecture, and player psychology. You will design and iterate on level setups from the initial planning phases to playable prototypes in Unity. The course will focus on crafting immersion and modeling shapes that intrigue, surprise, and inspire players. We'll explore how to design for game mechanics and narrative, creating level progressions that support character development and player experience.
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