- PSX Retro Tools is a toolkit for Blender that helps 3D artists, indie developers, and retro enthusiasts create visuals reminiscent of classic Sony PlayStation (PS1) era graphics. It’s tailored to deliver low-poly, low-resolution, dithered, and jittery PSX-style aesthetics directly inside Blender.
Low-Poly Simplifier – Automatically reduce mesh complexity and triangulate models for authentic retro polygonal feel. Low-Resolution Texture Baking – Bake all materials into a single low-res texture, keeping the UV layout and limited palette aesthetic. Texture Generator – Create base textures such as checkerboards or gradients with limited color palettes. Color Dithering – Apply classic PS1 dithering styles like Bayer, Floyd–Steinberg, or Atkinson with adjustable intensity. Vertex Wobble Effects – Add geometry-based jitter to meshes mimicking old PS1 rendering quirks, with an enhanced Vertex Wobble PRO mode and control presets. Shadow Controls – Special modes for low–resolution shadows or completely disabling them for stylistic effect. Vertex Screen Snapping – Snap vertices to pixel grids for that unmistakable blocky look. Render Presets – Quick setups for PSX resolutions, limited color depth, toggling antialiasing, and other visual parameters. Pixel-Perfect Upscale – Upscale rendered output by integer multiples without blur, keeping pixels sharp and crisp (nearest-neighbor style). Main Features
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