

- Your comprehensive introduction to Massive Prime has arrived. Head of Crowd/FX TD, Reza Ghobadinic, demonstrates all the key aspects of working with Massive Prime software in this detailed workshop, sharing with you his industry-proven tips and tricks for producing credible crowd simulations suitable for film and TV productions.
- During the course of 11 hours of instruction, Reza covers everything you need to know, from the basics of the interface, through to many more advanced topics that are essential to grasping the fundamentals of Massive Prime. Lessons detail how to create agents from scratch including how to gradually add features that will improve their behavior, and discuss the importance of designing the brain in an organized and systematic manner, as used in feature film production. Reza also lectures on how to create a biped crowd agent from a skinned rig and edit animation clips to use for your agent, as well as how to complete it with a dynamic explosion simulation scene.
- This essential introduction provides the fundamental knowledge needed to create, test, and render impressive crowd simulations with Massive Prime.

- Creating game-ready foliage by hand is simplified in this 3-hour workshop by Peyton Varney, Environment Texture Artist on The Last of Us Part II. This beginner-level tutorial walks through the complete process for asset creation, from sourcing references to the final implementation into the Unreal engine.
- The entire pipeline of foliage creation is covered, starting with an initial block-out based on the gathered references and moving into the modeling and sculpting process using the industry-standard tools Maya and ZBrush to flesh out the look of the plants. The texture-creation portion delves into Substance Painter and Substance Designer, teaching how you can bring your game assets to life with great textures.
- With the assets created, Peyton reveals how to implement both your models and textures into the Unreal engine and set up a scene that looks organic and believable. By completing the workshop, you’ll have a strong understanding of how to create game-ready foliage for scenes by hand, without sacrificing quality or visual fidelity. The techniques can be used to set up everything from a simple scene to a dense forest.
- While this workshop is targeted at beginners to game-asset creation, basic knowledge of Maya, ZBrush, and Substance Painter is recommended. Follow our Introduction to Maya, Introduction to ZBrush, and Introduction to Substance Painter to build your foundations in these industry-standard tools.
- The Unreal Engine level template, including Peyton’s initial layout, sculpts, and shaders before he begins adding the vegetation, is included for subscribers to download as a project file with this workshop.

- Tammy Zurak left a corporate sales job to start a business as a glamour photographer – which is now thriving! Sue was blown away the first time she heard Tammy’s belief that if a potential client says, “No”, they just haven’t been properly convinced yet. Go through her selling process step by step and you’ll start believing that “No” really means “Not yet.”
- Providing a service means that it is never about you or what you’re getting. What could you do to help them?
- Same goes for when connecting with other businesses. “If I was them, what would I need?”
- Stop acting like this is out of people’s reach. When people want to pay for something, they will find a way to pay for it.

- For many, many years I identified that one of my favorite subjects and greatest missions in life is to talk about transformation on all levels – physical, personal, spiritual, and in business.
- I have found ways to put this message into everything I do, like #50IsFabulous and #ExistInPhotos to name a few.
- In this video we are going to talk about finding our marketing campaign, a series of cohesive marketing images and words that communicate a strong purpose in us. Our marketing campaign helps us identify a reason and establish a connection to having a Portrait taken.














Hommie - Real Estate App UI Kit
https://ui8.net/toko-design-206804/products/hommie---real-estate-app-ui-kit
Hommie is a Real Estate App UI Kit consisting of 80+ pixel-perfect screens and easy to use in Figma.



Email Marketing Template
https://ui8.net/nija-works-feba73/products/email-marketing-template
Email Marketing Web Template Design meticulously crafted for Figma.



BrandKit Design System
https://ui8.net/brandkit/products/brandkit-design-system
Welcome to the only brand system you’ll ever need! BrandKit is the most powerful brand design system available for Figma! This System gives you a beautiful platform to easily manage all of your brand assets in a single Figma file, export them to publishable Brand Wiki’s and Brand Books and also provides brand templates and tool like social media and email kits.



- The Men’s Full-Zip Hoodie Mockup – Back View is a photorealistic representation of a sporty and stylish hoodie. This men’s garment is perfect for those who enjoy exclusive and comfortable apparel. The hoodie features a kangaroo pouch pocket, full-zip front, and raglan sleeves that add a relaxed look to the pullover. The cuffs and waistband are made with waffle fabric, providing a soft and cozy feel. The unisex design makes it suitable for both men’s and women’s fashion. This hooded sweatshirt mockup showcases the pocketed, long-sleeve top with a popular hoodie with a zip workout top that is versatile in outerwear.
- Showcase your work with this high-quality mockup of a Men’s Full-Zip Hoodie. The item is presented in a back view (eye-level shot). Premium quality. Incredibly simple to use. Includes special layers and smart object for your amazing artworks.



Peter has been loving shooting with his Leica, and has also changed his tune about Lightroom! He used to previously hate it as it changes your file to a DNG, but as the Leica files are already DNG, it is no longer a problem and he has found the Leica tethers perfectly to it. In this tutorial, he will show you his new Leica workflow for 3 different looks with Ana.

Udemy - Photoshop Architectural Visualization in 1 hour- Mini Course
Practical Presentation & Sheet Creation, photo editing, Architecture portfolio graphic design Step by Step

These lighting tutorials are from a recent shoot with model Tahan Lew. Even though we only had a limited amount of time, Peter managed to achieve 4 different looks replicating other peoples lighting while still making it his own.

Top Rated News
- CreativeLive Tutorial Collections
- Fasttracktutorials Course
- Chaos Cosmos Library
- MRMockup - Mockup Bundle
- Finding North Photography
- Sean Archer
- John Gress Photography
- Motion Science
- AwTeaches
- Learn Squared
- PhotoWhoa
- Houdini-Course
- Photigy
- August Dering Photography
- StudioGuti
- Creatoom
- Creature Art Teacher
- Creator Foundry
- Patreon Collections
- Udemy - Turkce
- BigFilms
- Jerry Ghionis
- ACIDBITE
- BigMediumSmall
- Globe Plants
- Unleashed Education
- The School of Photography
- Visual Education
- LeartesStudios - Cosmos
- Fxphd
- All Veer Fancy Collection!
- All OJO Images
- All ZZVe Vectors
- CGTrader 1 CGTrader 2























