


https://weisl.github.io/renaming_overview/
Simple Renaming helps you batch rename objects and data in Blender quickly. It makes organizing your assets easy and efficient.

- In the early stages of the course, we will start with relatively simple dynamics. Using the CSI system, dynamic lines will be extracted, and simplified theory will be developed based on this foundation. The original dynamic characteristics will be preserved for analysis. Later, practical exercises will be conducted on the dynamics of specific characters based on the generated dynamic lines.
- Next, we will move on to the picture composition section. The course will design many pictures at different difficulty levels and conduct sequential training. Through the "Find the Character’s Performance Line" game, we will learn how to use reasonable elements to build the desired picture structure.
- Most of the time, we first think about specific content and then consider how to simplify its shapes. Here, we try the opposite: first, you are given an abstract shape composed of circles, squares, and triangles, and then you fill it with specific content. If we can achieve this, the so-called "flat composition analysis" will no longer be a retrospective review but something that can be anticipated in advance.

https://www.udemy.com/course/leonardo-ai-mastering-generative-ai-and-ai-art/
Master Generative AI, Image Generation & Prompt Engineering to create stunning AI Art and Digital Art pieces!



Fotolia - Abstract Decorative Drawn Geometrical Color Pattern
11 EPS | +Previews | RAR 9 MB

CyberLink PowerDirector Ultimate 2025 v23.4.1629.0 (x64) Multilingual | 644 Mb
Award-winning video editing software for professional creators. Create. Edit. Share. Video editing, made for everyone. No experience necessary. Do more, faster with customizable templates. Discover and create attention-grabbing video intros alongside our community of creatives.

Sure Cuts A Lot Bridge is a plugin for Adobe Illustrator and CorelDRAW to allow you to cut virtually any shape with your electronic cutting machines, vinyl cutters and plotters.




- In this course, we'll rig a set of locomotive wheels in Blender using constraints. We'll focus on converting rotating motion to reciprocal (back and forth) motion. This type of rigging can be very difficult, and is most often achieved with the use of Armatures and Inverse Kinetics (IK). In this course, however, we'll look at a way to do it using the Locked Track, Copy Location, and Shrinkwrap constraints. During the first video, we'll take a look at the final rig and briefly discuss the Shrinkwrap constraint. In the second video, we'll do the bulk of the rigging work. Here we'll look at some of the difficulties involved in this rig, and how the obvious solutions don't quite work. Then we'll set up a constraint-based rig that does work. In the last video, we'll do some additional rigging on the wheels. We'll also use a Transformation constraint so that the wheel automatically turn as we move the train forward. Geometry of train wheels explained in PDF document by Terry Hancock (re-used with permission) and included with the downloadable source files..

- Starting with some basic Python skills, it’s quite simple to begin building your own interfaces in Blender. These user interfaces can be anything from a collection of operators in the toolbar to dynamic properties based on your objects. In this tutorial we’ll create a Python script that automatically generates a UI for character rigs, creating a more friendly workflow for the animator. This rig will be powered by Custom Properties on a few select bones.
- If you’re ever wondered what the “Custom Properties” are for on objects and bones, then you’re about to find out. It makes rigging all that much more powerful. The script that we’ll be writing will create two UI panels, placing them into a new toolbar tab called ‘rigs’ in the Toolbar. The first panel will dynamically loop through the bones in an armature and display any custom properties it finds as sliders. The second panel will use some user-created properties to generate a very simple visibility panel for your controls, allowing you to easily hide or show groups of bones. As a final step, we’ll convert this script into an add-on for portability and convenience, allowing you to easily share it and let other artists use it too.
- Among other things you will learn: - How to use custom properties in an animation - Find out how to use custom properties and drivers in a rig - Learn to create a UI panel in Python - UI Layout Features: prop() and operator() - Using the Edit Source Button - Using Python’s List Comprehensions - Turning a script into an dd-on









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