What you'll learn Requirements Description
Build a complete 2D action game in Unreal Engine 5
Use parent-child blueprints to create reusable systems
Design scalable weapon and enemy systems
Implement player and enemy health UI
Create modular explosions and visual effects
Communicate between blueprints using event dispatchers
Build data-driven wave and level systems
Upgrade weapons and player visuals dynamically
Basic knowledge of Unreal Engine
Build Professional 2D Games Faster in Unreal Engine 5This course is designed for intermediate Unreal Engine users who want to move beyond basic tutorials and start building scalable, reusable 2D game systems.Instead of hard-coding everything, you’ll learn how to use parent-child blueprints, event dispatchers, structures, and data tables — the same techniques used in real production workflows.By the end of the course, you’ll have a fully playable 2D action game and the knowledge to expand it into your own projects. What You’ll BuildThroughout the course, we build a complete 2D action game featuring:Smooth player movement and controlsLaser-based combat with multiple weapon typesIntelligent enemies that follow, attack, and reactVisual effects such as explosions and impact feedbackA health system for both player and enemiesItem pickups including health and level-upsA scalable wave system driven by data tablesEverything is designed to be modular, so you can reuse and extend systems easily. What You’ll LearnHow to structure a 2D project in Unreal Engine 5Creating players and game modes for 2D gamesSmooth character movement and responsive controlsImplementing audio feedback (engine sounds, laser fire)Building weapon systems using parent-child relationshipsCreating multiple enemy types with shared logicUsing event dispatchers to communicate between blueprintsDesigning modular visual effects (explosions, impacts)Building UI health systems for player and enemiesCreating pickups and level-up mechanicsChanging ship visuals and weapon behavior dynamicallyDesigning wave systems using structures and data tables Why This Course Is DifferentMost beginner courses teach what buttons to click.This course teaches you how to think in systems.You’ll learn how to:Build once and reuse everywhereAdd new enemies and weapons in minutesExpand your game without rewriting logicIf you want to build real games, not just follow tutorials — this course is for you. Who This Course Is For Unreal Engine users who know the basics Developers who want to build scalable 2D games Game designers who want modular systems Anyone moving from beginner to intermediate level Who This Course Is NOT For Absolute beginners with no Unreal Engine experience Developers looking only for 3D content Students who want quick copy-paste tutorials without understanding systems
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