Udemy - Game Engine Development with C++ and OpenGL
Udemy - Game Engine Development with C++ and OpenGL

Level: Intermediate | Genre: eLearning | Language: English | Duration: 60 Lectures ( 18h 21m ) | Size: 12 GB

https://www.udemy.com/course/game-engine-development-with-c-and-opengl/

Build a full 3D game engine from scratch using C++, OpenGL, physics, audio, UI, and modern engine architecture


What you'll learn

Build a complete 3D game engine in C++ and OpenGL from scratch

Implement rendering, shaders, and real-time lighting systems

Create physics, audio, and animation subsystems using modern libraries

Design a data-driven scene system with JSON-based loading

Build a modular component-based architecture for GameObjects

Develop a full UI framework with buttons, text, and responsive layouts

Integrate input handling for player control and interactive gameplay

Combine all systems into a working 3D game prototype inside your own engine

 

Requirements

Basic to intermediate knowledge of C++ (OOP, pointers, STL)

Understanding of 3D math concepts like vectors and matrices

Familiarity with an IDE such as Visual Studio or CLion

A computer capable of running OpenGL applications

Curiosity and motivation to build complex systems from scratch

No prior game engine experience required — everything is explained step by step

 

Description

Have you ever dreamed of creating your own game engine — not just using Unity or Unreal, but actually building one yourself?This course takes you on a complete journey from a blank C++ project to a fully functional 3D game engine capable of rendering real-time graphics, handling physics, audio, animation, and UI — all designed and coded from scratch.You’ll start by building the foundation: creating windows, initializing OpenGL, and rendering your first triangles. Then, step by step, you’ll evolve your framework into a full-fledged engine — complete with scene management, materials and shaders, component systems, and object hierarchies.As the course progresses, you’ll implement real gameplay features such as lighting, textures, camera control, physics simulation, audio playback, UI buttons, menus, and even 3D model animation using the glTF format. By the end, you’ll have a working engine that supports both 2D and 3D rendering, interactive gameplay logic, and data-driven content loading from JSON files.This is not a “toy” example — it’s a professional, modern C++ architecture, inspired by the structure of Unity and Unreal, but simplified and built from the ground up for learning and full understanding.Whether you’re a game developer, graphics programmer, or engine enthusiast, this course will teach you how game engines really work — under the hood.

 

Who this course is for

C++ developers who want to learn real game engine architecture

Game developers eager to move beyond Unity or Unreal

Graphics programmers exploring rendering, shaders, and OpenGL

Computer science students studying real-time engine design

Indie devs building custom engines for personal projects

Anyone curious about how modern games work under the hood

Udemy - Game Engine Development with C++ and OpenGL

Game_Engine_Development_with_C___and_OpenGL.part1.rar - 2.9 GB

Game_Engine_Development_with_C___and_OpenGL.part2.rar - 2.9 GB

Game_Engine_Development_with_C___and_OpenGL.part3.rar - 2.9 GB

Game_Engine_Development_with_C___and_OpenGL.part4.rar - 2.9 GB

Game_Engine_Development_with_C___and_OpenGL.part5.rar - 353.3 MB


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