by Franz Lanzinger
English | 2022 | ISBN: 0367349213 | 415 pages | True PDF | 60.52 MB
This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step approach with explanations of the underlying theory that are reinforced with hundreds of screenshots and several larger projects.
Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features
English | 2022 | ISBN: 1801073872 | 502 pages | True PDF EPUB | 83.11 MB
by M.Eng. Johannes Wild;
English | 2021 | ISBN: 3949804048 | 56 pages | True EPUB | 24.61 MB
You can develop a basic and profound understanding of FDM 3D printing by using this 3D printing guide. You will learn everything you need to know about how to print objects using an FDM 3D printer!
Engineering Graphics with SOLIDWORKS 2021: A Step-by-Step Project Based Approach
English | February 15, 2021 | ISBN: 1630574074 | 600 pages | PDF | 115 MB
Engineering Graphics with SOLIDWORKS 2021 is written to assist students, designers, engineers and professionals who are new to SOLIDWORKS.
Unity in Action, Third Edition teaches you to write and deploy games with Unity.
Mind-Melding Unity and Blender for 3D Game Development: Unleash the power of Unity and Blender to create amazing games
English | 2021 | ISBN: 1801071551 | 460 pages | True PDF EPUB | 52.57 MB
Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators
Key Features
Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game
English | 2022 | ISBN: 1484274547 | 372 pages | True (PDF,EPUB) | 42.65 MB
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.
English | 2020 | ISBN: N/A | ASIN: B0846RR8QT | 425 pages | EPUB | 6.30 Mb
Not ever previously consumer has had a technology where we so easily interpret the concepts into a touchable object with little concern to the machinery or talents available.
3D Printing Technology builds up parts by adding materials one layer at a time based on a computerized 3D solid model.
English | 2021 | ASIN: B09NWC2TVP | 90 Pages | PDF AZW3 EPUB | 7 MB
by Aranda, Sean
English | 2021 | ISBN: B09NCHYQV1 | 613 pages | PDF EPUB | 46.68 MB
Whether you are new to 3D printing or have dozens of prints under your belt, this book is for you!
This 2022 edition has been re-written and has 10 entirely new chapters. This book should help you to diagnose and fix any 3D printing issue you have.
by Sonic workflow
English | 2021 | ISBN: B09MD8NMDY | 516 pages | PDF EPUB | 45.3 MB
A crosswalk from C++, Java, and C# to Unreal Engine 5 Blueprints. Reconstruct traditional and widely used design patterns in Unreal Engine 5 Blueprints to solve some of the most common problems in programming. This book is especially helpful if you are coming from Unity game development and trying to learn Unreal Engine. Additionally, the crosswalk to C++ is extremely helpful if you know a programming language like Java or C#. You will see popular design patterns translated to four different languages all in one book.
English | 2014 | ISBN: 1783984902 | 889 Pages | PDF EPUB MOBI (True) | 56 MB
This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Build professional 3D games with Unreal Engine 4's Visual Scripting system
English | 2015 | ISBN: 1785286013 | 190 Pages | PDF EPUB MOBI (True) | 22 MB
Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!
English | 2021 | ISBN: 0367706768 | 195 pages | True PDF | 30.79 MB
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box.
English | 2021 | ISBN: 1801819629 | 371 pages | True (PDF EPUB) | 29.43 MB
English | September 10th, 2021 | ISBN: 0831136677 | 448 pages | True EPUB | 47.13 MB
Looking to take your AutoCAD skills to the next level, but don't know where to turn? Your search is over. AutoCAD® gurus Cheryl Shrock and Steve Heather have created the perfect learning system, packed with lessons, exercises, projects, and practical inside tips.
Texel Density: All you need to know
https://leonano.gumroad.com/l/texeldensity
Everything you need to know about Texel Density!! You read this you don't need to read anything else, hopefully :)
if you like it, feel free to send me an email on Artstation introducing yourself :) Looking forward to networking with you all <3
English | 2021 | ISBN-13: 978-0367512637 | 826 Pages | True PDF | 166.17 MB
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
English | 2021 | ISBN: 0367701359 | 227 pages | pdf | 33.55 MB
English | July 15th, 2021 | ISBN: 1683927273 | 401 pages | True PDF + companion files | 35.95 MB + 60.95 MB
English | 2021 | ISBN: B094R4TNTP | 468 pages | PDF EPUB AZW3 | 49.72 MB
English | 2021 | ISBN: 1683927214 | 594 pages | PDF | 42 MB
English | 2021 | ISBN: 1683927273 | 400 pages | PDF | 35 MB