SOLIDWORKS 2017 for Designers, 15th Edition
 SOLIDWORKS 2017 for Designers, 15th Edition

English | Feb. 15, 2017 | ASIN: B06VW9T8D9 | 1677 Pages | PDF | 80 MB

 
SOLIDWORKS 2017 for Designers book is written to help the readers effectively use the modeling and assembly tools by utilizing the parametric and feature-based approach of SOLIDWORKS 2017. This book provides detailed description of the tools that are commonly used in modeling, assembly, and sheet metal as well as in surfacing. The SOLDIWORKS 2017 for Designers book further elaborates on the procedure of generating the drawings of a model or assembly, which are used for documentation of a model or assembly.

 


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Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) (PDF)

English | 9 Feb. 2017 | ASIN: B01MV6ZKU2 | 288 Pages | PDF | 26 MB

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.“With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook…. Mitch is uniquely qualified to share this book with the world.”


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Video Game Design: Principles and Practices from the Ground Up
Video Game Design: Principles and Practices from the Ground Up
English | 6 July 2017 | ASIN: B073QHK429 | 272 Pages | AZW3 | 18.98 MB
 
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design.Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creativefield, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games.


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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# by Jeremy Gibson Bond
English | 17 Aug. 2017 | ISBN: 0134659864 | ASIN: B074WBLTPG | 1024 Pages | PDF| 22 MB

Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More!


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SketchUp for Interior Design: 3D Visualizing, Designing, and Space Planning

SketchUp for Interior Design: 3D Visualizing, Designing, and Space Planning by Lydia Cline
English | 2014 | ISBN: 1118627695 | 304 pages | EPUB | 95 MB
 
A practical guide to SketchUp addressing the specific needs of interior designers
Already a common and popular tool for architects and landscape architects, SketchUp is increasingly finding a place in the professional workflow of interior designers. SketchUp for Interior Design is a practical introduction for interior designers and students who want to learn to use the software for their unique needs. The book covers the basics of creating 3D models before showing how to create space plans, model furniture, cabinetry, and accessories, experiment with colors and materials, incorporate manufacturers' models into project plans, and create final presentations and animated walk-throughs for clients. Each chapter includes clear explanations and helpful illustrations to make this an ideal introduction to the topic. * Includes downloadable sample models and 39 tutorial videos * Features sample questions and activities for instructors and additional online resources for students and self-learners * Provides instruction on using SketchUp in both PC and Mac formats

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Architectural Design with SketchUp, Enhanced Edition
Architectural Design with SketchUp, Enhanced Edition by Alexander C. Schreyer
English | 2012 | ISBN: 1118385985 | 320 pages | EPUB | 189 MB

… the book is wonderfully illustrated with full color and descriptive images that complement each tutorial or exercise. Alex’s teaching background really rings through as every item is nicely structured and very informative. Overall Alex’s book is a winner. Well structured, illustrated and most of all easy to read and understand. While the overall theme is based in architecture, the techniques can be applied to any discipline and the wide range of topics covered are excellently delivered.”

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Sketchup for Site Design: A Guide to Modeling Site Plans, Terrain and Architecture, 2nd Edition
Daniel Tal, "Sketchup for Site Design: A Guide to Modeling Site Plans, Terrain and Architecture, 2nd Edition"
2016 | ISBN-10: 1118985079 | 368 pages | PDF | 31 MB
 
The site designer′s guide to SketchUp′s powerful modeling capabilities

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SketchUp For Dummies

SketchUp For Dummies (For Dummies (Computer/Tech)) by Aidan Chopra
English | 2017 | ISBN: 1119336155 | 480 Pages | PDF | 13.49 MB

 
Design almost anything in 3D with SketchUp Whether you've dabbled in drawing in 3D or are interested in learning the basics of design, SketchUp For Dummies makes it fast and easy to learn the ropes of a powerful, user-friendly tool to bring your design ideas to life.


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SketchUp & Twilight for Interior Designers: A Workbook: A workbook to develop efficient and effective workflow when using SketchUp and Twilight as an Interior Designer by Mrs Kimberly-Ann Debling
English | 6 Jan. 2017 | ISBN: 1541174135 | 92 Pages | AZW3/MOBI/EPUB/PDF (conv) | 5.25 MB
 
Streamline your workflow and truly understand your render plugin with this book created specifically for Interior Designers. Learn the often underused tools within SketchUp (styles, scenes and layers) to create quick-fire views that show what you need for modelling, rendering and 2d plans. Learn how to set up Twilight environment lighting, materials and light sources to get photorealistic renders directly from SketchUp.


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Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing

Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing (True PDF)
by Jere Miles
English | 2016 | ISBN: 1138921777 | 506 pages | True PDF | 20,3 MB

 
In introducing new students to video game development, there are two crucial components to consider: design and implementation. provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools andskills needed.


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3D Printing: Breakthroughs in Research and Practice

Information Resources Management Association, "3D Printing: Breakthroughs in Research and Practice"
2016 | ISBN-10: 1522516778 | 417 pages | PDF | 30 MB

 
The advancement of modern technology has allowed for impressive developments in manufacturing processes. Out of these developments, 3D printing has emerged as a new method.

 


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Essential Skills in Organic Modeling
Essential Skills in Organic Modeling by Nicholas B. Zeman
2017 | ISBN: 149875449X, 1138503762 | English | 299 pages | PDF | 28 MB
 
This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making “liveable” creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these varying structures can be tackled from a modeling perspective.through a practical, hands-on approach.

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Beginner’s Guide to Create Models With 3ds Max 2018
Beginner’s Guide to Create Models With 3ds Max 2018 by Ravi Conor
English | 15 Aug. 2017 | ASIN: B074V871Z2 | 430 Pages | AZW3 | 8.79 MB
 
The Beginner’s Guide to Create Models With 3ds Max 2018®, 3rd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling.

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Create your own 3D games with Blender Game Engine

Create your own 3D games with Blender Game Engine by Gossellin De Bénicourt Grégory
English | 2015 | ASIN: B0191ICRF2 | 735 pages | PDF | 14 MB
 
Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high.


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AutoCAD 2016: A Problem-Solving Approach, 3D and Advanced, 22nd Edition by Prof.Sham Tickoo Purdue Univ.
English | 20 July 2015 | ISBN: 1942689012 | 592 Pages | True AZW3 (Kindle)/(EPUB/PDF conv) | 132.88 MB
 
The AutoCAD 2016: A Problem Solving Approach, 3D and Advanced textbook contains detailed explanation of AutoCAD commands and their applications to solve design problems. Every AutoCAD command is thoroughly explained with the help of examples and illustrations. This makes it easy for the users to understand the functions and applications of the tools and commands. After reading this textbook, you will be able to create 3D objects, apply materials to objects, generate drafting views of a model, create surface or mesh objects, and render and animate designs.


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Learning C# by Developing Games with Unity 5.x - Second Edition
Greg Lukosek, "Learning C# by Developing Games with Unity 5.x - Second Edition"
English | ISBN: 1785287591 | 2016 | EPUB/MOBI/Code files (True) | 230 pages | 27 MB
 
Develop your first interactive 2D platformer game by learning the fundamentals of C#


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Building Blocks of SketchUp by Robert W. Lang

Building Blocks of SketchUp by Robert W. Lang
2013 | True PDF | ISBN: 0615904378 | 266 pages | 398 Mb


A Guide to 3D Modeling with SketchUp with 50 embedded video lessons.


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3D Fashion Design: Technique, Design and Visualization


Thomas Makryniotis, "3D Fashion Design: Technique, Design and Visualization"
ISBN: 1849942935 | 2015 | EPUB | 176 pages | 108 MB

 

With digital technologies, anyone with a basic knowledge of both fashion design and computing can create 3D images—still and animated—that realistically capture how fabrics will look and clothing will fit. Packed with tutorials and step-by-step instructions, this guide explores the far-reaching capabilities of 3D fashion software. It begins with the principles of working in three directions, and moves on to creating the mannequin avatar, garments, accessories, and textures. Case studies and the various software programs are covered in detail.


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Animating 2D Characters for Games in Blender

Animating 2D Characters for Games in Blender by Alan Thorn
English | November 11th, 2014 | ISBN: 1305501845, 9781305501843 | 132 Pages | True PDF | 9.03 MB


2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers.


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Beginner's Guide to Shading and Texturing in 3ds Max 2016

Beginner's Guide to Shading and Texturing in 3ds Max 2016 by Raavi O'Connor
English | Sep. 2, 2015 | ISBN: 151717189X | 194 Pages | PDF/EPUB | 30.69 MB/17.3 MB

Beginner\'s Guide to Shading and Texturing in 3ds Max 2016
The Beginner’s Guide to Shading and Texturing in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning shading and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of shading and texturing.


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3ds Max 2018 - Getting Started with Standard Materials and Lights

3ds Max 2018 - Getting Started with Standard Materials and Lights by Ravi Conor
English | 30 Aug. 2017 | ISBN: 1975929357 | ASIN: B0757K45Q7 | 210 Pages | AZW3 | 6.66 MB


The 3ds Max 2018 - Getting Started with Standard Materials and Lights textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing and lighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading and lighting surfaces.


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Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach

Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach by Prof Sham Tickoo Purdue Univ
English | 30 Aug. 2017 | ISBN: 1942689993 | ASIN: B0758FXTJJ | 930 Pages | AZW3 | 18.96 MB


Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach is a tutorial-based textbook that introduces the readers to the basic features of 3ds Max 2018 created on real world model through tutorials. The textbook caters to the needs of both the novice and the advanced users of the software.


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SketchUp Pro 2013 step by step
SketchUp Pro 2013 step by step by João Gaspar
English | 1 Sept. 2017 | ISBN: 8561453184 | ASIN: B075FGJ4PF | | AZW3 | 34.84 MB

Created to provide an experience closer to drawing and modeling with real objects, SketchUp has won over a host of loyal users year after year. SketchUp stands out for its speed and ease when creating volumetric objects and studies, being used to produce from simple to highly complex designs. The unique presentation quality that strays from the usual and the ability to exchange information between various programs in the CAD industry are also important distinctions.

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3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max

 

3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max by Jamie Cardoso
English | ISBN: 1138780723, 1138780731 | 2016 | EPUB | 556 pages | 63 MB


Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max.


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