
We believe this might be *the most* comprehensive photogrammetry video course, hands down. The course that will teach you how to make hyper-realistic 3d assets from photos. And not simply ‘any’ 3d assets, but the ones that are professional and clean and will enhance the realism of your 3d environments, like nothing else.

Duration:04 h 37 m | Author:John William Crossland | RAR 7.5 GB
Skill level:Beginner | Language:English | Exercise files | SALE PAGE
Modo , Photoshop , Rendering , Sculpting , Zbrush


https://www.thegnomonworkshop.com/tutorials/complete-photogrammetry-workflow
If you’re looking for a complete step-by-step walkthrough of a professional photogrammetry process, look no further than this 3.5-hour workshop by Lead Digital Projects Engineer, Charleston Silverman. This in-depth workshop provides you with the techniques and knowledge you need to scan objects from the real world into the virtual. Charleston kicks off the workshop with the capture before demonstrating the image processing part of the workflow using Photoshop, Adobe Camera RAW, and Adobe DNG. From there, it’s all about the solve, for which Charleston brings both RealityCapture and Metashape into the fold. Mesh retopology is handled and demonstrated in ZBrush, while the effective texture generation and cleanup process employs the power of Substance Painter. As the final step, the assembly of the scene takes place in Unreal Engine — although, the process and techniques covered can be used with any renderer of choice. This detailed workshop covers a vast array of information and techniques, discussing everything from the dos and don’ts of capturing to the subtle details for image adjustments and solves that you won’t want to miss. Charleston’s thorough instruction not only teaches how to set everything up correctly to achieve the best results but also advises on the importance of every step of the process.



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