

Houdini-Course - Christian Bohm's Houdini FX Course
https://www.houdini-course.com/
Properly explained fundamentals Learn the "Why", not just the "How" Understand all the core concepts (SOPs, POPs, VEX, Vellum, MPM, RBDs, FLIP, Pyro) 85+ hours of content

Houdini School HS-226: MOPs: Motion Operators for Houdini
This recorded course provides an overview of the MOPs workflow and how it integrates with the rest of Houdini, shows concrete examples of how MOPs can be used in both motion graphics and visual effects workflows and dives into some of the fundamental math concepts that drive MOPs (and 3D animation as a whole!).

Houdini School HS-114: From C4D to Houdini
Do you want to expand your skillset and broaden your CG horizons? Want to dive into Houdini but don’t know where to start? Then this recorded course is for you! We’ll be walking through the foundations of Houdini, referencing Cinema 4D as we go. Once we’ve mastered how to use attributes to manipulate geometry, we’ll look at how to recreate some of C4D’s Mograph with procedural setups by leveraging the new tools in Houdini.

Houdini School HS-116: Working with Scientific Datasets in Houdini
This recorded class is a technical session on working with various different scientific data types in Houdini. Topics covered include data wrangling, Houdini-friendly formats like Geo/Bgeo and OpenVDB, Houdini-unfriendly but common scientific data representations like Adaptive Mesh Refinement, and spatial and temporal data interpolation. This will be an introduction to the data and programming side of Houdini, with less focus on design or rendering.

Houdini School HS-111: History of Houdini Systems
This recorded course introduces students to the history of Houdini and how the software has developed over time. Learning how the software operates is a huge part of becoming a VFX artist. But understanding how the operators and the networks evolved over time is a plus. In this course, we will discuss certain tools inside of Houdini, and how they grew into the SOPs, DOPs, and other functions we know today.

Houdini School HS-221: Art Directing Cloth in Houdini
This course will cover multiple ways you can direct cloth inside Houdini. We’ll be walking through some projects and also setting up some projects from scratch. In doing so, we’ll discover the different nodes so we can achieve the exact effects we’re after.

https://www.cgcircuit.com/tutorial/houdini-explosion-and-destruction-introduction-course
In this course, we'll go over how to create an explosion in Houdini, with no prior knowledge being required. We'll start by going over the basics of navigating and using Houdini, getting you comfortable with the software. Then we'll start creating the explosion and destruction effect step-by-step. I not only explain how to make the effect, but why we use the nodes we do and how they work under the hood. Lastly, we'll quickly look at how to composite the render inside of Houdini. Whether you're picking up Houdini for the first time or you're an intermediate user eager to expand your skill set, this course is tailored just for you.

Houdini FX : Vellum and Energy Effects
https://www.udemy.com/course/houdini-fx-vellum-and-energy-effects/
Learn tricks from a production Houdini artist to control Vellum and create electrical energy effects.!

Udemy - Houdini VEX Programming for Beginners
Language: English (US)
Houdini, VEX, Python
https://www.udemy.com/course/houdini-vex-programming-for-beginners/

Houdini School HS-236: Velocity Forces 2.0: Advanced
“Velocity Forces 2.0: Advanced” is an in-depth class expanding on “ Velocity Forces 1.0”. It delves deeper into creating velocity fields, exploring the differences between Houdini Standard Volumes and OpenVDB volumes.
The course focuses on techniques to help you refine velocity fields, blend multiple fields together, and use alternative simulation outputs for unique movement. You'll learn how to create vorticles, enhance simulations with wake turbulence forces, as well as injecting extra detailed motion into low-resolution smoke sims. Additionally, this class will cover volume optical flow fields on both 2D planar and 3D geometry, plus utilizing the Potential Flow node for 3D surface advection.
This class will also show how to move beyond volume-based fields into dynamic VEX coding, reducing the volume caching overhead, while also tackling advanced mathematical concepts, from matrices and quaternions to cross products and vector math.
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