Rebelway – Advanced Shading Arnold & Houdini

Rebelway – Advanced Shading Arnold & Houdini

https://www.rebelway.net/advanced-arnold-shading-course

This course is in-depth lecture on how to render realistic materials using Houdini and Arnold.

user Themelli |  Comments: (0)

Arnold 7.4.3.2 for (Maya, 3ds Max, Cinema 4D, Houdini, Katana)
Arnold 7.4.3.2 for (Maya, 3ds Max, Cinema 4D, Houdini, Katana)

https://www.autodesk.com/products/arnold/overview

  • Autodesk Arnold is a powerful, high-quality rendering software designed for 3D animation, visual effects, and design visualization. As an advanced Monte Carlo ray tracing renderer, Arnold is renowned for its ability to produce stunning, photorealistic images with predictable and efficient workflows. It is widely used in the film, television, and gaming industries, trusted by leading studios for its reliability and scalability in handling complex scenes and large datasets.  Arnold’s robust feature set includes support for volumetric rendering, subsurface scattering, and hair and fur, making it versatile for a wide range of creative projects. Its intuitive interface and seamless integration with popular 3D applications like Maya, 3ds Max, and Cinema 4D streamline the rendering process, allowing artists to focus on creativity rather than technical hurdles.
user Gamystyle |  Comments: (0)

Arnold for 3ds Max 5.7.8 (2023-2025)
Arnold 7.4.3.1 for (Maya, 3ds Max, Cinema 4D, Houdini, Katana)

https://www.autodesk.com/products/arnold/overview

  • Autodesk Arnold is a powerful, high-quality rendering software designed for 3D animation, visual effects, and design visualization. As an advanced Monte Carlo ray tracing renderer, Arnold is renowned for its ability to produce stunning, photorealistic images with predictable and efficient workflows. It is widely used in the film, television, and gaming industries, trusted by leading studios for its reliability and scalability in handling complex scenes and large datasets.  Arnold’s robust feature set includes support for volumetric rendering, subsurface scattering, and hair and fur, making it versatile for a wide range of creative projects. Its intuitive interface and seamless integration with popular 3D applications like Maya, 3ds Max, and Cinema 4D streamline the rendering process, allowing artists to focus on creativity rather than technical hurdles.
user Gamystyle |  Comments: (0)

Solid Angle Houdini to Arnold v2.2.1 For Houdini 16.x Win Mac Linux
Arnold for Houdini 6.2.5.2 (20.0.590) [Win]
Solid Angle Houdini to Arnold is a powerful bridge between SideFX's Houdini software and the Arnold rendering engine developed by Solid Angle. This integration offers Houdini users seamless access to Arnold's advanced rendering capabilities, enabling them to create stunning visual effects and animations with unparalleled realism and efficiency.  At its core, Solid Angle Houdini to Arnold serves as a conduit for transferring Houdini scenes and assets directly into Arnold, streamlining the rendering process and enhancing workflow efficiency. With this bridge, Houdini artists can leverage Arnold's sophisticated features, including advanced ray tracing, global illumination, and physically accurate shaders, to achieve cinematic-quality results. 
user Gamystyle |  Comments: (0)

Arnold for 3ds Max 5.7.8 (2023-2025)

Arnold for Houdini 6.3.7 [Win]

https://www.autodesk.com/products/arnold/overview

Autodesk Arnold is a powerful, high-quality rendering software designed for 3D animation, visual effects, and design visualization. As an advanced Monte Carlo ray tracing renderer, Arnold is renowned for its ability to produce stunning, photorealistic images with predictable and efficient workflows. It is widely used in the film, television, and gaming industries, trusted by leading studios for its reliability and scalability in handling complex scenes and large datasets.  Arnold’s robust feature set includes support for volumetric rendering, subsurface scattering, and hair and fur, making it versatile for a wide range of creative projects. Its intuitive interface and seamless integration with popular 3D applications like Maya, 3ds Max, and Cinema 4D streamline the rendering process, allowing artists to focus on creativity rather than technical hurdles. Additionally, Arnold’s adaptive sampling and efficient memory management ensure faster rendering times without compromising quality.  With its node-based material editor and extensive shader library, Arnold empowers artists to achieve precise control over lighting, textures, and materials. Whether you’re creating cinematic visuals or intricate product designs, Autodesk Arnold delivers the tools and performance needed to bring your creative vision to life with unparalleled realism and detail.

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Solid Angle Houdini to Arnold v2.2.1 For Houdini 16.x Win Mac Linux
Arnold for Houdini 6.3.6.1 Win
Solid Angle Houdini to Arnold is a powerful bridge between SideFX's Houdini software and the Arnold rendering engine developed by Solid Angle. This integration offers Houdini users seamless access to Arnold's advanced rendering capabilities, enabling them to create stunning visual effects and animations with unparalleled realism and efficiency.

 

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Houdini-Course - Christian Bohm's Houdini FX Course
Houdini-Course - Christian Bohm's Houdini FX Course
Houdini-Course - Christian Bohm's Houdini FX Course
https://www.houdini-course.com/
Properly explained fundamentals Learn the "Why", not just the "How" Understand all the core concepts (SOPs, POPs, VEX, Vellum, MPM, RBDs, FLIP, Pyro) 85+ hours of content

 

user Themelli |  Comments: (0)

 

Houdini School HS-226: MOPs: Motion Operators for Houdini
Houdini School HS-226: MOPs: Motion Operators for Houdini
This recorded course provides an overview of the MOPs workflow and how it integrates with the rest of Houdini, shows concrete examples of how MOPs can be used in both motion graphics and visual effects workflows and dives into some of the fundamental math concepts that drive MOPs (and 3D animation as a whole!).

 

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Houdini School HS-114: From C4D to Houdini
Houdini School HS-114: From C4D to Houdini
Do you want to expand your skillset and broaden your CG horizons? Want to dive into Houdini but don’t know where to start? Then this recorded course is for you! We’ll be walking through the foundations of Houdini, referencing Cinema 4D as we go. Once we’ve mastered how to use attributes to manipulate geometry, we’ll look at how to recreate some of C4D’s Mograph with procedural setups by leveraging the new tools in Houdini.

 

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Houdini.School – HS-116 - Working with Scientific Datasets in Houdini with Kalina Borkiewicz
Houdini School HS-116: Working with Scientific Datasets in Houdini
This recorded class is a technical session on working with various different scientific data types in Houdini. Topics covered include data wrangling, Houdini-friendly formats like Geo/Bgeo and OpenVDB, Houdini-unfriendly but common scientific data representations like Adaptive Mesh Refinement, and spatial and temporal data interpolation. This will be an introduction to the data and programming side of Houdini, with less focus on design or rendering.
user Themelli |  Comments: (0)


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