Chaos Corona 12 for 3ds Max | Update 2 (MSI)
https://www.chaos.com/corona/download
- Corona 12 is out now and its focus is on optimizing your workflow and helping your creativity! Corona Renderer for 3ds Max is one of the best, almost the most sought after, unique, easy to use and feature-rich rendering tool.



PSOFT Pencil+ 4 for 3ds Max is a non-photorealistic rendering plugin which can reproduce the appearance of pen-and-ink and color pencils drawings as well as animation cels.
Pencil+ 4 can reproduce the flat look of cel shading and the texture of pencil sketches. It provides fine control over shading and enables unique presentations where only specific materials are drawn to the foreground. It makes it possible to create revolutionary artistic textures.

XMesh™ is a set of tools for saving animated scene geometry to an external file sequence and for loading this data later for playback and rendering.XMesh™ MX is the 3ds Max implementation of the XMesh toolset.It consists of a commercial Saver plugin (XMesh MX Saver) which exposes a MAXScript Interface for processing the scene and saving the XMesh files, and a FREE Loader plugin (XMesh MX Loader ) which performs the loading.


An easy to use Particle Simulator for 3ds Max designed to simplify and accelerate the creation of high volume particle clouds driven by Velocity Fields (originally available as Stoke MX 1.0). Supported Velocity Field sources include FumeFX simulations and Stoke Velocity Fields, other particle animations fromParticle Flow, Thinking Particles or external particle file sequences in PRT or RealFlow BIN formats, 3ds Max Force SpaceWarps etc.

FROST is a superfast particle mesher which can generate a single mesh from particles, vertex clouds, object positions and point data files using various iso-surface and geometry cloning techniques.Frost takes full advantage of multi-core processors to produce polygon meshes from millions of points in a matter of seconds without excessive memory usage.

MultiScatter 1.630 for 3ds Max 2024
MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in.


http://rayfirestudios.com/
Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max...


This tool is for quick simple material creation when you load textures into 3dsMax, with some cool material function.
This script was originally named Auto Wood. It was written for Vietnamese designer to to quickly create simple wood materials from real manufacturer’s textures (usually has a ratio of 2:1), and automatically UV them by the length of the board.

A tool used to quickly create picture frames from selected images, with the correct ratio according to the imported image file. It can be used to create multiple picture frames at the same time in just a few clicks, with many options in size, profile, colors and glass. Supports Corona, Vray and Standard materials.

A tool to quickly create clones between two objects. The cloned object can be one of two objects, or it can be an object that you pick. Support lights, shapes, cameras, geometry, and even groups.
In some situations, this will be a more convenient and effective method than the default Spacing Tool in 3ds Max.


Smart Camera Converter 1.26 for 3dsMax
Small script used to convert cameras from one type to another. It currently supports Corona Camera, Vray Physical Camera, Fstorm Camera, 3dsMax Standard Camera and 3dsMax Physical Camera.


Moreover, it’s an unrivaled tool to randomize transforms and materials, swap objects around, scatter them, create combinations between different sets of elements, automatically switch active lights and cameras, and a lot more!

Proxy Textures 1.08 for 3ds max
https://www.splinedynamics.com/product/proxy-textures/
Proxy Textures is a 3dsMax plugin to automatically create low resolution versions of your textures, to speed up your work on heavily loaded scenes.

Easy to use Unwrap tools for Archviz, Gamedev and more.
Script requirements:
- 3dsMax 2013+


Spline tools: optimize, normalize, weld vertices, reduce number of vertices, attach selected, detach all splines/segments, remove duplicated curves… and a lot more!

http://www.scriptspot.com/3ds-max/scripts/spline-Data
Spline Data is a really handy tool to get realtime information about the spline curves in your 3ds Max scene.
It shows plenty of helpful data on a simple rollout floater, wich you can place wherever you like on your screen.
Instantly get informed about the number of shapes, curves, segments, vertices, etc. in your scene or selection.
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