FlippedNormals - Revitalize paintings in 3D with Blender
FlippedNormals - Revitalize paintings in 3D with Blender

https://flippednormals.com/product/revitalize-paintings-in-3d-with-blender-37368

  • In this course we will explore the world of 3d paintings and de mystify it slowly. The ultimate goal of this course is to develop some basic understanding about painting fundamentals and how to apply them in 3d space. It will enable one to revitalize any kind of paintings into 3d space and make flawless rendition of them. Because the rest is easy and can be done creatively once you understand the underlying principle and know how to apply them in another dimension.
  • The main tool of 3d-fying a painting according to this course is still painting. So you are not actually escaping the painting part here even though you are stepping into a greater dimension and picking up more advanced tools like Blender. So this course is constantly revolving around texture paint mode of Blender which lets us to hand paint 3d meshes. Hence whether you want to learn more about blender’s internal texture painting mode or just want to learn about my process of making 3d renditions of paintings, this course is a good fit for both kinds. Because the same principles and tools can serve both purposes. Apart from those who wish to 3d fy paintings, this course is a great fit for surfacing artists who wish to learn about stylized or painterly texturing for game assets. I still find painterly texturing to be the most straight forward method of achieving convincing painterly looks in games. And the lessons are definitely influenced by my experience from working for games and making painterly environments and assets.


  • Apart from extensive introduction to texture painting in Blender, this course contains two main workouts to train you to tackle most types of paintings or illustrations we usually see. You will see the steps of modeling the scenes of reference in 3d. You will learn about efficient modeling techniques aimed for simplicity. UV mapping is discussed in great length too. The main task is hand painting our assets. Where we will discuss some tools to facilitate our painting experience. Shader editor can help us to get certain kinds of edgeworks. Such techniques are discussed in great length in the 3rd chapter. And last not the least we will also do a bit of compositing to push painterly look further. 
  • My good friend Francisco and  contemporary Master artist Noah have been the greatest help in developing this course. I had the pleasure of breaking down the beauty of their works and explaining how to get something close in 3d.

Course Contents

23 narrated lessons (1080p) — total duration 8 hours 23 minutes.
An extra addendum lesson will be released later after gathering common FAQs.
05:45 duration of realtime recordings.
Project .blend files from different stages of development.
Lecturer’s personal illustrative brush pack for Blender.


Course Chapters

Chapter 1: Introduction to Blender’s Texture Paint Mode and Art Fundamentals

  • Lesson 1: Introduction and course outline — 10:52

  • Lesson 2: Blender keymaps and basic operations — 27:20

  • Lesson 3: Texture painting UI intro — 17:43

  • Lesson 4: Advanced masking — 21:36

  • Lesson 5: Blender brush mechanics — 20:46

  • Lesson 6: Artistic brush working — 29:18

  • Lesson 7: Conclusion — 20:41


Chapter 2: 3D-fying Illustrative Artworks

  • Lesson 1: Modeling the scene (Part 1) — 30:02

  • Lesson 2: Modeling the scene (Part 2) — 16:38

  • Lesson 3: UV mapping process — 14:21

  • Lesson 4: Texturing the front stump — 32:25

  • Lesson 5: Front side texturing — 29:41

  • Lesson 6: Texturing off-camera regions — 34:15

  • Lesson 7: Line art (Part 1) — 30:42

  • Lesson 8: Line art (Part 2) — 26:33

  • Lesson 9: Finalizing and rendering — 10:02


Chapter 3: Traditional-Style 3D Artworks

  • Lesson 1: Modeling the scene from reference — 18:28

  • Lesson 2: Texturing (Part 1) — 21:31

  • Lesson 3: Texturing (Part 2) — 13:50

  • Lesson 4: Bridge of 2D and 3D edgeworks — 25:48

  • Lesson 5: Camera animation — 6:43

  • Lesson 6: 3D edgework — 27:54

  • Lesson 7: Rendering and compositing — 16:50


Softwares

  • Blender 3.3 or higher (3.6 recommended)

  • Any image editor — CSP used in this course

  • DaVinci Resolve was used to compile animations


Requirements

  • Basic familiarity with Blender is helpful

  • Pressure-sensitive graphics tablet

  • Hardware capable of running Blender

FlippedNormals - Revitalize paintings in 3D with Blender

FlippedNormals_-_Revitalize_paintings_in_3d_with_Blender.part1.rar - 2.9 GB

FlippedNormals_-_Revitalize_paintings_in_3d_with_Blender.part2.rar - 2.9 GB

FlippedNormals_-_Revitalize_paintings_in_3d_with_Blender.part3.rar - 479.1 MB


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