Rohan Dalvi - Houdini - Texturing in cops - the lost alien project
Rohan Dalvi - Houdini - Texturing in cops - the lost alien project 
https://www.rohandalvi.net/texturing-in-cops
  • Texturing in COPs – The Lost Alien Project by Rohan Dalvi is a focused, high-level training series designed to help Houdini artists unlock the full potential of COPs—the powerful Compositing Operators system inside Houdini—specifically for creating procedural, production-ready textures. Known for his clear teaching style and deep technical understanding, Rohan Dalvi guides you through a complete texturing pipeline using nothing but Houdini’s native tools, revealing how flexible and capable COPs can be in a modern 3D workflow.


  • This course is built around a visually striking “Lost Alien” character: a creature design that showcases organic surfaces, layered color details, subtle patterns, roughness variation, and believable procedural imperfections. Rather than relying on external texturing tools, Dalvi demonstrates how to build every texture map directly inside COPs—from base color to roughness, bump, displacement, masks, and secondary variations. The result is a fully procedural texturing workflow that is adaptable, non-destructive, and easy to modify even late in production.
  • The training begins by breaking down the fundamentals of COPs: how it reads, processes, and outputs texture data, how to create node networks that behave consistently, and how to manage resolutions, UDIMs, and image outputs. From there, you learn to craft texture layers using noise, distortions, height information, gradient shaping, and hand-painted input where needed. Dalvi focuses on artistic decision-making—how to guide the viewer’s eye, how to create contrast in detail, and how to ensure the textures enhance the narrative behind the creature.
  • One of the biggest strengths of the course is how it blends procedural artistry with production logic. Dalvi shows you how to organize your COPs networks cleanly, how to generate reusable templates, and how to build variations that can be applied to multiple assets without re-painting or reconstructing textures from scratch. This makes the workflow ideal for character artists, look-dev specialists, and Houdini users who want to minimize reliance on external software like Substance Painter or Photoshop.
  • By the end of Texturing in COPs, you not only understand how to texture a complex creature but also gain confidence in using Houdini as a complete texturing solution. Whether you work in animation, VFX, game art, or cinematics, this course empowers you to create sophisticated, customizable textures entirely within Houdini’s procedural ecosystem—faster, cleaner, and more creatively controlled than ever before.

 

 

Rohan Dalvi - Houdini - Texturing in cops - the lost alien project

 


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