






20 tools that make it easier to work with mattes and layers in After Effects. New: 4 new tools, new responsive UI and many more tweaks and fixes!


JustKay presents The Master Bundle. This massive bundle contains a huge library of LUTs, Sound Effects & Music. This bundle features 100+ Film Grade, Cinematic LUTs & 350+ Powerful, Cinematic & Captivating Sound Effects with over 1,200+ Unique Variations. Each sound is curated by world leading, professional sound designers to bring your films to life. This huge library also features 20 Full Length Soundtracks for complete immersive sound.

Ucupaint is a Blender addon to manage texture layers for the Eevee and Cycles renderers. Already in development for years, Ucupaint provides a lot of easy-to-use features while also being able to fit into your usual shader nodes workflow.



https://www.cgtrader.com/3d-models/scripts-plugins/modelling/polyslicer-for-3dsmax
PolySlicer is a 3dsMax plugin for creating parametric furnitures in a few seconds.

https://www.cgtrader.com/3d-models/scripts-plugins/modelling/polysnow-for-3dsmax
PolySnow is a 3DSMax plugin that creates realistic snow with a click. You just select your objects in scene and PolySnow does the snow for you! Let the snow fall on your 3D objects and scenes with a click of a button. A variety of parameters lets you get the desired results in every situation.

Cgtrader - PolyDamage 1.52 for 3dsmax
PolyDamage plugin is a tool to quickly add damage and imperfections to models.

PolyCloth V2 is a multi-threaded & C++, physics based cloth brushes plugin for 3dsMax developed by PolyDesign.

https://www.cgtrader.com/3d-models/scripts-plugins/modelling/polysnow-plus-for-3dsmax
PolySnow Plus is a C++ based & multithreaded 3dsMax plugin that creates realistic snow with a click. It includes 5 custom objects and 6 modifiers specificly designed for snow creation workflow. A variety of parameters lets you get the desired results in every situation.

Arnold for Houdini 6.3.7 [Win]
https://www.autodesk.com/products/arnold/overview
Autodesk Arnold is a powerful, high-quality rendering software designed for 3D animation, visual effects, and design visualization. As an advanced Monte Carlo ray tracing renderer, Arnold is renowned for its ability to produce stunning, photorealistic images with predictable and efficient workflows. It is widely used in the film, television, and gaming industries, trusted by leading studios for its reliability and scalability in handling complex scenes and large datasets. Arnold’s robust feature set includes support for volumetric rendering, subsurface scattering, and hair and fur, making it versatile for a wide range of creative projects. Its intuitive interface and seamless integration with popular 3D applications like Maya, 3ds Max, and Cinema 4D streamline the rendering process, allowing artists to focus on creativity rather than technical hurdles. Additionally, Arnold’s adaptive sampling and efficient memory management ensure faster rendering times without compromising quality. With its node-based material editor and extensive shader library, Arnold empowers artists to achieve precise control over lighting, textures, and materials. Whether you’re creating cinematic visuals or intricate product designs, Autodesk Arnold delivers the tools and performance needed to bring your creative vision to life with unparalleled realism and detail.

Untreated 70mm film scans straight from NASA's Apollo Astronauts - including 5 Hasselblad NASA color charts scanned as negative & color timed prints
48 LUTs - DaVinci Resolve Grades - & References
Apply the color palette of these references to your images.
Load standard LUT files into Resolve, Photoshop, After Effects, Baselight, Flame, Nuke, Premiere, etc...
Even load Full Node Trees directly into your DaVinci Resolve PowerGrade to have a bag of tricks that only industry vets have.

This LUT set simulates the Lumière brothers beautiful Autochrome early colour film process. Put into production in 1907, Autochrome was an additive colour photographic and later attempted motion picture process that used a mosaic of coloured potato starch grains layered over monochromatic glass plate emulsion to both filter and colour the recorded image.
Autochromes were not commonly printed (unless transferred for mass printing, like in National Geographic), but were more commonly viewed in a stereoscope or with a diascope, a box that used daylight, a mirror and a diffusion plate to illuminate the camera original plate from behind.
Autochrome's mosaic, dyed potato starch grains of red-orange, green and blue-violet, were so small as to be invisible but blended together to form the impression of colour, much like an RGB display does now. Visible were the clumps formed by the imprecise spread of grains on the colour mosaic. This LUT cannot simulate the clumping. If you want to simulatate it, add in a noise layer before the LUT in your image chain.


Extension for Premiere Pro that Synchronize Clips by Timecode.



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