
- Are we living in a simulation? Pixel Galactic is a GPU-accelerated plugin for After Effects and Premiere that transforms motion into dreamy trails, glitchy echoes, and flowing pixel distortions — like watching time unravel through digital noise. Pixel Galactic is a GPU-accelerated plugin for After Effects and Premiere that transforms motion into dreamy trails, glitchy echoes, and flowing pixel distortions — like watching time unravel through digital noise. Pixel Galactic offers an interactive experience. The GPU accelerated plugin responds live, so you can design your glitch effects and see the result immediately. Everything is also, of course, keyframable.

Superhivemarket - Delta Quad v1.2.0
https://superhivemarket.com/products/delta-quad
Delta Quad is the successor of Beta Quad. It is a simple topology tool for slicing a big Ngon face into smaller quads.


BlenderAe2 v2.1.0
https://aescripts.com/blenderae/
Seamlessly transfer 3D data and objects between Blender and After Effects in both directions. Save time and streamline your workflow by effortlessly integrating your Blender creations into After Effects!

Ucupaint v2.3.0 for Blender
Ucupaint is a Blender addon to manage texture layers for the Eevee and Cycles renderers. Already in development for years, Ucupaint provides a lot of easy-to-use features while also being able to fit into your usual shader nodes workflow.

QuickSnap is a blender addon that allows to quickly snap objects/vertices/points to object origins/vertices/points, by picking the source and the destination point, similar to how vertex snap works in Maya/3Dsmax.

https://superhivemarket.com/products/simplebake---simple-pbr-and-other-baking-in-blender-2
Blender 4.2 - 4.4
SimpleBake is the definitive baking solution for Blender. In short, it allows you to simply bake PBR and other textures.Blender provides a very powerful way to create complex PBR materials by using nodes. However, what should be a simple process of baking and exporting these materials for use with other software or systems (Substance Painter, Second Life, Sketchfab, Unity etc.) is surprisingly difficult.SimpleBake aims to address this problem. SimpleBake is an addon / tool that provides a one-click solution for simply baking PBR maps from materials created in Blender.

City Builder Pro Cinema 4D R21-S26
https://www.rennerflorian.de/wp/project/camerarig-cinema-4d-duplicate
Arrange your 3D Buildings in minutes. With this Cinema 4D tool you're able to create cities with streets, bridges, rivers, lakes, hills and more. All elements are changeable and can be replaced with your own or purchased models.

Mr.Clean - Scene Cleanup Tools for Max & VRay
2 MSE | MS | 287 KB

- ImpulZ LUTs are for cinematographers, colorists, photographers and artists who want to take their work to the next level. This premium collection of color negative film stocks has been scanned in 6K and point-density sampled into true analog color spaces using the industry's most advanced color mapping technology. You can use them on any digital cinema camera or post production software that accepts 3D LUTs. Battle tested on over 30.000 productions to date. Click on the images to see all Film Stocks:
- OSIRIS LUTs (Full Version)
- ImpulZ™ Film Emulations (Full Version)
- Individual Licenses - All features.
- Massive bundle of 2000 LUTs!
- For any camera and any application

- With rich, deep blues and bright red foliage, AeroLux is one of my favorite presets I’ve ever created. I designed the AeroLux LUT to closely mimic the look of Kodak’s famous but discontinued Infrared film, Aerochrome.
- Just because you can’t buy the film anymore doesn’t mean you should miss out on this unique IR look that will make your photographs look 0ut of this world. AeroLux works best on photos with lush, green foliage and cloudy blue skies. Use #aeroluxlut so I can see your edits!



Quad Remesher is an automatic quad remeshing (or auto retopology) algorithm.
Transform messy, high-poly meshes into production-ready assets with Quad Remesher, a cutting-edge retopology tool designed for 3D artists, modelers, and game developers. Whether you’re sculpting organic characters, hard-surface models, or complex environments, Quad Remesher automates the tedious process of creating clean, quad-dominant topology, saving hours of manual work while preserving critical details.

Dust Shader for Blender – Add Realistic Wear & Tear to Your 3D Art
Enhance your Blender projects with the Dust Shader, a specialized tool crafted to simulate lifelike dust, grime, and aging effects on 3D surfaces. Designed for Blender artists, this shader integrates seamlessly into your workflow, offering intuitive controls to create weathered objects, abandoned environments, or subtly aged props with unparalleled realism.




Paste From SketchUp to 3Dsmax Script v1.14/1.37
MZP | RBZ | 410 KB

Environment Manipulator Script for 3ds Max
MZP | 5 KB
View port slider that allows you to rotate your HDRI in the viewport at any time.

Premiere Pro Video Effects. Get the fastest native video effects for Adobe Premiere Pro! Rocket-fast plugins with many customization options.

- If you’re a Capture One user, this pack of 10 styles is for you. They will give you an amazing starting point to get your images to a whole new level. If you have issues with PayPal coming from the Facebook link on your phone, please copy the link and open your browser or try from the computer or use the “add to card” button to pay with Credit Card. Facebook on phones and PayPal have some known issues.

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.
It contains plenty of features that will greatly help you improve your unwrapping workflow. Main Features FeaturesMulti Stitch. Stitch Multiple Shells at once Custom Packing algorithm and tools Tool for matching the Shells Width and Height Easy Grid Spacing Render UV Tiles (UDIM) Cycle Checker map PolyUnwrapper Toolbar now keeps on top of the Unwrap Editor Render Open Edges

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.
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