The Pixel Lab - TexToMatO v10.2 for Cinema 4D

The Pixel Lab - TexToMatO v10.2 for Cinema 4D

https://www.thepixellab.net/textomato-one-click-prb-materials-cinema-4d

  • Have you ever struggled with a giant folder of texture maps? You have to drag them in, find the right nodes, link them correctly, change the colorspace, and add bump or displacement nodes, etc. This is a pain in the neck, and life is too short for it. Enter TexToMatO, which is a one-click solution for importing and compiling textures in C4D and Redshift, Octane, Arnold, Corona, or VRay!


What it does

  • Lets you select a folder of texture maps (diffuse/albedo, normals, roughness, etc.) and in one click automatically:
    • Creates a Cinema 4D material,
    • Links all the maps to the correct shader slots,
    • Sets correct color spaces and node connections.  

Why it’s useful

  • Saves a lot of manual time otherwise spent dragging each texture, setting color space, and building node networks.

  • Especially handy when working with large texture libraries or assets from sites like Poliigon, Quixel, or Megascans.

Supported render engines
It works with multiple popular renderers inside Cinema 4D:

  • Redshift

  • Octane

  • Arnold

  • Corona

  • V-Ray
    Just switch your render engine in C4D and the plugin adapts.

 

The Pixel Lab - TexToMatO v10.2 for Cinema 4D


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