The Pixel Lab - TexToMatO v10.2 for Cinema 4D
https://www.thepixellab.net/textomato-one-click-prb-materials-cinema-4d
- Have you ever struggled with a giant folder of texture maps? You have to drag them in, find the right nodes, link them correctly, change the colorspace, and add bump or displacement nodes, etc. This is a pain in the neck, and life is too short for it. Enter TexToMatO, which is a one-click solution for importing and compiling textures in C4D and Redshift, Octane, Arnold, Corona, or VRay!
What it does Lets you select a folder of texture maps (diffuse/albedo, normals, roughness, etc.) and in one click automatically: Why it’s useful Saves a lot of manual time otherwise spent dragging each texture, setting color space, and building node networks. Especially handy when working with large texture libraries or assets from sites like Poliigon, Quixel, or Megascans. Supported render engines Redshift Octane Arnold Corona V-Ray
• Creates a Cinema 4D material,
• Links all the maps to the correct shader slots,
• Sets correct color spaces and node connections.
It works with multiple popular renderers inside Cinema 4D:
Just switch your render engine in C4D and the plugin adapts.
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