Gumroad - HairTG-Cards v2.0 RC1
Gumroad - HairTG-Cards v2.0 RC1

https://eyosido.gumroad.com/l/hairtg-cards

  • HairTG-Cards 2 RC1 is now available in this package (all licenses except Mini)! Check out the numerous enhancements for Painter and Blender including automated project setup, design tools, export, Card Sets, new geometry tools and more! A two-part video presents an overview of the texturing and modeling tools so you can get started right away! Requirements for HairTG-Cards 2: Substance 3D Painter 10.1+ / Blender 4.2/4.3/4.4.
  • HairTG-Cards re-imagines hair card authoring with compelling and 100% procedural texturing and modeling tools within Substance 3D hosts.
  • Create hair textures directly in Substance 3D Painter from the many available design presets. Modify hair texture properties in realtime in Painter and see the result in-context, on the hair model within your 3D scene.
  • HairTG-Cards also enables to create hair card based 3D hair models within Substance 3D Stager using procedural geometry generation tools.
  • HairTG-Cards Mini is a non-commercial edition of HairTG-Cards, supporting limited procedural texturing only in Substance 3D Painter.


Requirements

 

Substance 3D Painter 7.4 /2021 or compatible version for texturing, Substance 3D Stager 1.1.2 or compatible version for modeling.

For the Pro editions, Substance Designer 12.4.0 or above in order to use the Designer specific components.

The modeling and texturing tools are independent. It is also possible to use the modeling tools partially and complete the model into another software.

 

Main features

 

Texturing in Substance 3D Painter

  • Procedural PBR hair/fur texture generation for hair cards in Substance 3D Painter with direct visualization on the 3D model.
  • Modular design and centralized control: design hair textures independently and control their main properties from a centralized Controller enabling to change various properties to all the hair textures at once such as thickness, length, waving etc. all this with direct visualization on the 3D hair model within Painter.
  • Supported PBR maps: Opacity, ID, Depth (Height/Displacement), Color, Flow (Direction), Anisotropy Angle and Level, Normal, Ambient Occlusion, Roughness, Root and Tip.
  • Dozens of artist-designed texture presets ready to be used and modified through parameters.
  • Many parameters to procedurally generate hair textures including hair thickness, length, shape, density, waving, per-hair opacity handling, combing, layering, multiple hair grouping levels, clumping, braid/rope designs and many more.
  • Automated variation support enabling to obtain hundreds of unique designs by just moving a slider.
  • Extensive coloring modes including shadowing modes, tint modes in full and at root/tip, color presets, automatic color palettes and Blend Maps.
  • Morphing support enabling to morph a design into one another, also usable to generate variations.

Modeling in Substance 3D Stager

  • Procedural hair card 3D model generation in supporting .sbsm Substance 3D Model hosts (Substance 3D Stager).
  • Enables generation of complex hair/fur models using a modular approach. Generates groups of cards with independent properties which, when assembled, produce a complete hair or fur model.
  • Multiple card distribution options with two types of configurable virtual supports.
  • Variation parameters enabling to quickly generate alternate variations of the models.
  • Smart mirroring enabling to lay out cards on both sides of the head simultaneously, varying the distributions so they do not look similar.
  • Multiple card shaping capabilities such as multi-location directional bending, twist, spiral.
  • Ability to distort cards along their width.
  • Selectable number of geometry subdivisions along the card’s width and length.
  • UV assignment per card type.
  • Several card types per card group, each to be UVed independently.

Pro components for Substance 3D Designer (HairTG-Cards Pro only)

  • Export design data from Painter and use them in Designer to create materials covering multiple designs, controlling all textures of a full hair model in any supporting Substance 3D host (such as Stager).
  • Create custom design presets and Morph Shapes in Designer.
  • Create your own texture graphs in Designer with the ability to control multiple textures at once from a Controller node.

Editions

  • HairTG-Cards (Personal/Indie): the regular HairTG-Cards edition is for Artists who wish to create hair or fur works. It contains the full texturing and modeling tools for Substance 3D Painter and Stager, 40 artist-designed texture presets, each of them with at least 2 morph shapes and hundreds of possible random variations, global control over multiple textures within a texture set etc.
  • HairTG-Cards Pro (Personal/Indie/Studio): this edition is for Technical Artists who wish to go further with the tool. It has the same content as the regular edition plus Substance 3D Designer specific content. This edition enables to export texture design data from Painter and use them in Designer to make hair/fur materials covering whole texture sets, which can then be used into other Substance 3D hosts such as Stager. Also contains several components for Designer to make hair texture graphs and Morph Shapes.

 

Gumroad - HairTG-Cards v2.0 RC1


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