RayFire 1.81 for 3ds Max 2017-2018
RayFire 1.88 for 3dsMax 2018 - 2026

 http://rayfirestudios.com/

  • RayFire 1.88 revolutionizes destruction and dynamic simulations in Autodesk 3ds Max (2018–2026), offering filmmakers, game artists, and VFX studios a comprehensive toolkit for realistic demolition, fracturing, and physics-driven chaos. This industry-standard plugin excels at demolishing structures with precision—using Voronoi, brick, or wood-splitting fragmentation—while its advanced physics engine simulates rigid-body dynamics, debris collisions, and interactive interactions like bullets shattering glass or explosives leveling buildings. 


  • New in v1.88 are optimized GPU acceleration for faster viewport previews, enhanced Alembic caching for seamless pipeline integration, and smarter cluster simulation to control debris groups as single entities. Artists can layer effects (dust, sparks) via particle systems, trigger fractures with impact-based Bullet Physics, and automate complex sequences with the Visualizer tool for non-destructive iteration. Backward-compatible with projects from older versions, RayFire simplifies workflows with intuitive UI presets, object-property inheritance, and robust material preservation during fractures. Ideal for cinematic destruction, architectural visualization, or game asset creation, it bridges artistic control and computational power—supporting V-Ray, Arnold, and Corona renders out-of-the-box.

Key Features:

  • Destruction Tools: Voronoi/brick/radial fracturing, dynamic debris.

  • Physics Engine: Rigid-body dynamics, bullet impacts, gravity/force fields.

  • Optimization: GPU-accelerated viewport, Alembic caching, cluster simulation.

  • FX Integration: Particle systems for dust/smoke, procedural animation.

  • Pipeline Support: 3ds Max 2018–2026, all major renderers.

 

 

RayFire 1.88 for 3dsMax 2018 - 2026


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