
Features: Preset saving and loading system Cable system. Area, spline, planar, linear and point tracing options. 1D and omnidirectional Static mesh voxelization distribution and texture map instance projection Static mesh, actor(blueprint), skeletal mesh, niagara system and geometry collection instancing (with probability setting) voxel geometry generation convex / concave detection mode clustering proximity to actor scale scale falloff gradient with ratio control look-at rotation options and target (3d widget) use spline from separate actor apply spline rotation to instances fixed instance distance along spline tracing special behavior based on physical materials and selection of actors ignore actors from trace (trace passthrough) Avoid overlapping (3 methods) and instance minimum distance Slope angle distribution function in control panel with autoPopulate (append selected static meshes or blueprints to selected ia scatter(s)) function in control panel to convert scattered instances to actual scene actors and instanced foliage actors Scattering area can be rotated to face any direction Separate instanced mesh relative scale location grid snapping Static mesh proxies Complete instance rotation control with rotation snapping Complete instance uniform and non uniform scale control Align instances to normal Instances distance from face (along normal) Instance collision type selection both construction script and event graph / runtime execution version 3.33 added BP_ia_faceActor, a blueprint that always faces the camera, and flat tree assets. added cable wind. added new distribution method “planar grid (down)”. added “refresh all” and “refresh selected” buttons in ia scatter control panel. exposed “refresh ia scatter every frame” to cinematics. now ia scatter ignores automatically every actor that has the actor tag “ia_ignore”. added option in special behavior to ignore all actors except the ones that have the actor tag “ia_ignoreNot”. fixed a bug with static mesh proxies.
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