
In this intermediate-level workshop, following on from Introduction to Maya for Animators, Erik Castillo explores the core principles that bring animated characters to life. Using Maya, Erik focuses on understanding and applying fundamental animation concepts like squash and stretch, anticipation, timing, balance, and follow-through to create realistic and expressive movements.
Designed for those familiar with Maya, this workshop aims to help animators elevate their understanding of how body mechanics affect a character’s movement and overall performance. Through practical, hands-on exercises, artists will explore the process of creating believable actions such as lifting objects, standing, walking cycles, and more.
The workshop includes an analysis of famous animation sequences to see how professionals tackle complex body mechanics. By the end, students will clearly grasp how to make characters move naturally and with intent, using the principles discussed to refine and polish their animation sequences.
Whether you’re looking to solidify your fundamentals or gain new insight into body mechanics, this workshop offers the essential building blocks to improve your animation skills and deepen your understanding of character movement in CG.

This has to be the most requested class right now. Finally you get to follow Caitlin as she shoots an epic gorgeous marketing video and watch her process.
This also comes with three editing videos using three different software options, Animoto, iMovie, & Adobe Premiere.










As I hope you know, the Adobe Master Collection 2025 package does not officially exist in nature, Adobe has never released it. But, nevertheless, here it is in front of you! Moreover, it is assembled on the basis of a modern installer produced by Adobe, the use of which for this assembly became possible thanks to the joint efforts of yours truly and the well-known PainteR. We both tried hard to make this package come to light. Adobe Master Collection 2025 is a collection of applications from the Creative Cloud 2025 line, united by a multilingual installer with the ability to select the installation path and interface language of the installed programs.





UIblueprint Wireframe Kit (Volume - 2)
https://ui8.net/filllo-design-agency/products/uiblueprint-wireframe-kit-version---2
UIBlueprint v2.



UI Kit & Design System for Figma
https://ui8.net/kadirmiye/products/ui-miye
UI Miye – Modern & Scalable Design System for Figma Introducing UI Miye, a modern and comprehensive design system built for Figma – crafted for speed, flexibility, and consistency across all your design projects.





MPFB v2.0.9
https://static.makehumancommunity.org/mpfb.html
MakeHuman is a free and open source Blender character generator designed specifically for quickly creating realistic 3D character models. It is fully compatible with all MakeHuman assets. MPFB is a human character generator. MPFB is developed by the MakeHuman community and is fully compatible with all MakeHuman assets.

Noise Nodes v0.5.0
Noise Nodes is an add-on for Blender that provides you with custom nodes for creating advance materials. The plugin integrates nicely into the Blender interface, meaning that upon installing the add-on, all included nodes can be found in the:

Molecular Nodes (MN) is an addon for the 3D modelling & animation program Blender. MN enables easy import of molecular data such as .pdb & .mmCIF, along with a variety of molecular dynamics trajectories and topologies from a variety of simulation sources. Other data formats including electron microscopy (EM) .map, EM tomography files such as .map and .star, with the potential to support more data formats as well





https://coloso.us/mediadesign/motiongraphic_kimyeseong_us
Hello, I am 3D Artist Yeseong Kim. I'm a self-taught 3D artist, currently working for Tendril Studio, a well-known company in the motion design industry.

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