Building Virtual Reality with Unity and SteamVR 2nd Edition



Building Virtual Reality with Unity and SteamVR 2nd Edition
by Jeff W Murray

English | 2020 | ISBN: 0367272652 | 264 Pages | EPUB | 8 MB


Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.



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Digital Art Masters: Volume 3


Digital Art Masters: Volume 3


English | ISBN: 9780240521190 | 288 pages | July 23, 2008 | EPUB | 59.53 MB


Meet some of the finest digital 2D and 3D artists working in the industry today, and discover how they create some of the most innovative art in the world. More than just a gallery book - in Digital Arts Masters each artist has written a breakdown overview, with supporting imagery of how they made their piece of work.


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Digital Art Masters: Volume 2 (Digital Art Masters Series)


Digital Art Masters: Volume 2 (Digital Art Masters Series)


English | ISBN: 9780240520858 | 288 pages | December 6, 2012 | EPUB | 103.48 MB


Meet some of the finest digital 2D and 3D artists working in the industry today, from Patrick Beaulieu, Philip Straub, Benita Winckler, Alessandro Baldasseroni to Khalid Al Muharraqi, Marcel Baumann and Marek Denko and see how they work. More than just a gallery book - in Digital Arts Masters each artist has written a breakdown overview, with supporting imagery of how they made there piece of work.

 


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Digital Art Masters: Volume 4 (Digital Art Masters Series)


Digital Art Masters: Volume 4 (Digital Art Masters Series)


English | ISBN: 9780240521701 | 288 pages | October 12, 2012 | EPUB | 188.3 MB


Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 4 includes over 50 artists and 900 unique and stunning 2D and 3D digital art. Beyond the breaktaking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery.

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SketchUp for Builders: A Comprehensive Guide for Creating 3D Building Models Using SketchUp, 1st Edition


 


SketchUp for Builders: A Comprehensive Guide for Creating 3D Building Models Using SketchUp, 1st Edition
English | 2018 | ISBN: 1119484006 | 352 pages | PDF | 185 MB

SketchUp is a 3D modeling application used in areas ranging from civil and mechanical engineering to motion picture and video game design. Three-dimensional modeling is of obvious value to the building industry—yet resources for transforming architectural designs into reality is surprisingly limited. SketchUp for Builders is the first comprehensive guide designed specifically for builders and contractors, providing step-by-step instructions on incorporating 3D modeling into all phases of the construction process. Author John Brock draws from his 30 years of experience as a custom home designer and builder to provide practical advice on how to understand what you are building before it is built. This valuable guide demonstrates how to eliminate cost overruns, construction delays, and design flaws by integrating SketchUp modeling into your workflow.


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BIM for Design Firms: Data Rich Architecture at Small and Medium Scales

BIM for Design Firms: Data Rich Architecture at Small and Medium Scales by François Lévy, Jeffrey W. Ouellette
English | August 3rd, 2019 | ISBN: 1119252806 | 304 pages | EPUB | 34.99 MB
Paves the path for the adoption and effective implementation of BIM by design firms, emphasizing the design opportunities that this workflow affords

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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters (Learning), 2nd Edition
Learning Blender: A Hands-On Guide to Creating 3D Animated Characters (Learning), 2nd Edition by Oliver Villar
English | April 7th, 2017 | ISBN: 0134663462 | 368 pages | EPUB (True/HQ) | 14.43 MB
 
Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing


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3D Art & Design Annual Volume 4, 2018

3D Art & Design Annual Volume 4, 2018

English | 164 pages | PDF | 43 MB


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3D Character Development Workshop: Rigging Fundamentals for Artists and Animators
3D Character Development Workshop : Rigging Fundamentals for Artists and Animators
English | 2018 | ISBN: 1683921704 | 248 Pages | True PDF | 71 MB

3D Character Development Workshopis designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.


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